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The Spawn Chunks - A Minecraft Podcast

The Spawn Chunks 093: From Dungeons To Minecraft

The Spawn Chunks - A Minecraft Podcast

Joel Duggan & Pixlriffs

Video Games, Entertainment News, News, Minecraft News, Gaming Community, Mojang, Joel Duggan, Community, Game Development, Leisure, Pixlriffs, Minecraft

4.91.5K Ratings

🗓️ 15 June 2020

⏱️ 84 minutes

🧾️ Download transcript

Summary

Jonny and Joel recap the ream of revisions in The Nether Update Pre-releases 3, 4 and 5, discuss the future of bug based resource farms, and explore art and mechanics from Minecraft Dungeons that would be great in Minecraft.

Transcript

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0:00.0

Welcome to the Spawn Chunks episode number 93 for Monday June 15th 2020.

0:11.9

My name is Johnny but the internet knows me as

0:13.6

Pixel Riffs and joining me as always is Joel Duggan. Hi Joel.

0:17.5

Hello and speaking of how the internet knows you,

0:21.6

what's in a name?

0:23.0

If you'd like to find out, listen to the render distance.

0:25.4

That is the pre-show conversation that we have.

0:27.6

And you can find that at Patreon.com slash The Spawn Chunks.

0:31.3

What you've been up to in Minecraft this week Joel I've seen you been

0:33.6

streaming from the city of Southport again? I have and in the course of a week roughly I have

0:42.2

raised a building nearly start to finish.

0:46.0

It's much smaller than the other apartment building

0:49.0

that I have.

0:50.0

Instead of four apartments per floor, there's only one,

0:52.0

lesson learned,

0:53.6

and I think I might go with this moving forward

0:56.5

to try and have slightly smaller buildings.

0:58.9

Because you can always make them taller,

1:00.3

but having the same road map to go up makes things a lot easier.

1:05.0

And I've really had a lot of fun with it.

1:09.0

I did the exterior design after I figured out the palette.

1:12.0

The logistics were next so I did water elevators but the water elevators go to each individual floor.

...

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