4.6 • 849 Ratings
🗓️ 19 June 2019
⏱️ 19 minutes
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E3 2019: Jason Schreier chats with Mateusz Tomaszkiewicz, quest director at CD Projekt Red on the much-anticipated RPG Cyberpunk 2077, about the scope of this massive game, how their approach to quest design has changed from The Witcher 3, and the importance of communication in game development.
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0:00.0 | Hello, Katakas was green from the E3 show floor. |
0:05.0 | My name is Jason Shire, and I am joined by the quest director on Cyberpunk |
0:10.2 | 27 over at CD Project Red, Mateyesh Tomachkubish. |
0:14.3 | Did I get that right? |
0:15.2 | Pretty much. |
0:15.9 | Pretty much. |
0:16.2 | Okay, you say it. |
0:17.4 | Mateus Tomashkiyviy. |
0:18.3 | Okay, you say it way better than I do, I have to admit. |
0:21.6 | Mateus, thank you so much for coming on the show. |
0:24.1 | For starters, I want to hear what does a Quest Director do on CD on |
0:29.8 | cyberpunk 27. |
0:31.4 | So in an actual, I'm working with a team of designers who are responsible for the narrative content in the game. So we are designing |
0:40.8 | missions that the players undertake as they progress through the game. And this is including |
0:47.7 | both main storyline quests and the side quests. So a lot of content in the game. And we have to |
0:53.5 | cooperate with different departments, |
0:55.2 | like the writers, we have to work closely with the cinematics, the gameplay, and environments, |
1:01.5 | pretty much everyone. Yeah, yeah, yeah, yeah. So I remember, so you and I talked back in 2016 |
1:07.3 | about The Witcher 3 and the development of that game. And I was really interested in the way you guys have a Quest department and you break down Quest, |
1:14.7 | and it seems a little bit different than a lot of other RPG companies that don't quite have the same dedicated resources when it comes to Quest. |
1:20.7 | Have you guys changed your approach since then? |
1:23.3 | What is kind of like, what do you do differently now than you did back then? |
... |
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