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The Cane and Rinse videogame podcast

The Mark of Kri – Cane and Rinse No.429

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 31 August 2020

⏱️ 118 minutes

🧾️ Download transcript

Summary

“Gather round all of you who would listen.” Years prior to Sony San Diego becoming the MLB: The Show studio, the team made its debut with stealth/combat title The Mark of Kri. Leon, Chris, Leah, Tony and some Cane and Rinse contributors consider the merits and innovations of this 2002 PS2 exclusive. And of course they also played through level 6, which may have seen them each coming away with a slightly sour taste in their mouths... http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_429.mp3   Music featured in this issue: 1. Title Theme by Jack Wall2. Ending Theme by Jack Wall Cane and Rinse 429 was edited by Jay Taylor

Transcript

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0:00.0

The

0:07.0

The Hello everybody and welcome to the Kana Rince podcast, Volume 9, Issue 429. We're going to talk about

0:41.0

the mark of Cree. Joining me, Leon Cox, in issue 429. We don't have a mark, but we do have a Cree.

0:50.0

Thanks, Leon. Yeah, hello, everyone. And Leah Hey-Doo.

0:54.7

Hello.

0:56.8

And also Tony Atkins.

0:57.4

Hello.

1:03.2

So it's a 18-year-old game, but we'll issue the spoiler warning.

1:11.9

Nevertheless, for those who don't know, it's always a spoiler show when we do a game on Cana Rince, but some games are more spoilable than others.

1:14.6

This was released by Sony.

1:18.5

It was developed by Sony San Diego.

1:20.9

It was Sony San Diego's first game.

1:31.8

Since the Mark of Cree, they have made a lot of MLB The Show games, a few NBA games, some little big, little big planet carting. They worked on that with other developers and also the Mod Nation races games, but yeah,

1:38.2

along with a few other bits and bobs, they are primarily the Major League Baseball, the show, studio.

1:45.8

The creators of this game went off to form another studio, more of which later.

1:52.0

Jay Beard, actually Jonathan, was the exec producer on the game, and the lead artist was

1:59.0

Jeff Rema.

2:04.0

Again, what I found interesting looking at the CVs, the credits of most of the staff involved in this game, is that after this game,

2:09.7

they didn't, hardly any of them went on to anything else. And that's, yeah, I don't, obviously,

2:16.1

for those, it's not true for everyone. So I don't want to, I don't want to lump everyone in, but there's quite a few of the key staff whose kind of time with the games industry didn't start, but possibly ended with this and or the game that came after it.

2:29.6

But Jeff Rema had previously worked on the 1994 Shadow Run and Vector Man as well on the Mega Drive.

2:37.1

But, yeah, curious stuff.

...

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