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Disney History Institute Podcast

The Life and Art of Mary Blair - Part Four

Disney History Institute Podcast

Todd James Pierce

Arts, Tv & Film, Performing Arts

4.7606 Ratings

🗓️ 18 November 2024

⏱️ 42 minutes

🧾️ Download transcript

Summary

The story of Mary Blair, the person who is often described as Walt Disney's favorite artist. Part Four.

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Transcript

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0:00.0

We are now up to part four of our story of Disney legend Mary Blair, a person many described

0:07.4

as Walt's favorite artist.

0:09.9

She was a person with tremendous talent, a woman who would reshape many Disney projects

0:15.7

with her unique style, but also a person who faced substantial struggles in her personal life, particularly at home.

0:24.8

In the last three episodes, we followed the lives of Mary and her husband Lee Blair as they

0:30.8

moved through the Chenard Art School, established themselves as fine art painters, and turned to

0:37.3

animation eventually to support themselves.

0:40.6

Lee initially worked at the I-Works studio as an in-betweener, the lowest level of animator.

0:47.6

Mary worked there too as an opaker, painting cells.

0:51.5

Eventually, Lee left I-Works to work at one of Disney's leading rivals,

0:56.5

the Harmon Ising Studio, where he quickly advanced to elite animator, while Mary returned home

1:03.5

to focus on her watercolors. In today's episode, we see the California animation industry transform itself in the late 1930s,

1:14.3

as some studios started to look to animated features.

1:19.0

And in terms of the story of Mary Blair, we are now at the point where the Disney studio is

1:26.1

going to become a large part of the Blair family.

1:30.6

And so, if you're ready, let's go.

1:54.0

By 1937, many animators could see that the Disney studio was operating at a higher level than other animation studios. They had been the first with synchronized sound in 1928, also first with true full-color cartoons in 1932. Beyond this, Disney had been the

2:04.8

first to create a robust story department to develop narrative elements and gags before a

2:11.4

cartoon was laid out for production. They tested rough animation far more than other studios, going so far as to film drafts

2:20.3

of most scenes so that animators would better know how to revise movement, and they developed

2:26.0

in-house art training classes to improve the skills of animators.

2:31.0

These classes were overseen by Don Graham and Phil Dyke, both of whom had previously taught at Chenard.

...

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