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Oxventure - A Dungeons & Dragons Podcast

The Cab-Con Caper | Blades in the Dark

Oxventure - A Dungeons & Dragons Podcast

Oxventure & Geek Media

Comedy Fiction, Games, Leisure, Fiction

51.3K Ratings

🗓️ 17 February 2023

⏱️ 130 minutes

🧾️ Download transcript

Summary

Jane and Luke return to talk a surprising amount about the nuances of exhibition centres and the liminal spaces that fill them as they discuss this week's Blades in the Dark heist: The Cab-Con Caper. Use promo code OxFigs20 to get a 20 percent discount on all Oxventure Legacy of Dragons products purchased with any figurine pre-order at store.outsidexbox.com To join the OX Supporters Club and our first official Discord server: patreon.com/oxclub Check out the official Outside Xbox and Outside Xtra store for sweet merch and coming soon, figurines!: store.outsidexbox.com To watch all the original Oxventure videos, visit us on YouTube at youtube.com/oxventure. And thank goodness for Johnny Chiodini. Find them at: www.youtube.com/johnnychiodini or www.patreon.com/johnnychiodini Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

Hello and welcome to the Oxford adventure D&D podcast. It's a D&D and more recently blades in the dark podcast where we listen to old episodes of Oxford adventure and talk about them. I'm Jane and I'm delighted to be joined this week by another look west away.

0:15.0

Hello. Hi, Jane. Hi. Yeah. Hi. How goes? Oh, it goes. It goes. Well, um, you watching the last of us. Did you already talk about to do about the last of us on a previous episode? I certainly did not. I wasn't on the previous episode because I've been on Holly Bob's. Oh, lovely. I've been on VK. Yeah, but I would love to talk about last of us. Tell me. Tell me your thoughts and feelings. Oh, it's good. They made it. They made it good. Um, I mean, obviously I don't want to I can't talk about anything spoilery.

0:45.0

Dunno, I don't know why I even brought it up on a terrible thing. We're talking about spoilers. Oh, the last of us, which is like it. What a 10 year old video. No, I know. Okay. Here's what I will say. But obviously a much more recent TV program. And that is the iteration we're talking about to be clear. Yeah, I'm really, really enjoying it. It's so good. It's so prestigious. And they've changed so little from the game. How is that possible? No, but they changed so little from the game. And it makes me wonder, wait a minute. A game.

1:15.0

It's good. No, that can't be right. Yeah, I'm on a second. This has all the trappings of a sort of, you know, thoughtful and emotionally deep prestige drama. And kind of sleight of hand going. Yeah, but they've taken the actual dialogue from a video game. So give maybe games. I'm good. I'm obsessed with Baloramzi. I'm obsessed with Pedro Pascal. So they, they're the very fine heart of a very fine show. I think they're great pairing. And yeah, I guess we can't get

1:45.0

into specifics. If anyone, like Ellen, for instance, is waiting for the episodes to a mass. All right. Yeah. We can't get into the wall. So in case Ellen listens to this, which I hope you do, Ellen, Ellen, you better. So we don't want to spoil it for Ellen. But I I'm enjoying it very much. I will say as it's very good. But I still, I'm kind of furious when there's something really like intensely gamey, like Joel's like, I can't get through this door. All right. Yeah. Go on. Go on.

2:14.7

I saw the puzzle, which is the door, which is like, go and push this desk or whatever. So, yeah, I don't know. Maybe it's, I don't know why I kind of bristle at the video gamey moments. Yeah. I mean, I know I'm not, I'm not ashamed of video games. This is our culture. It's because and yet it's because a video game should be interactive and a good video game has satisfying and enriching interactions like with a good point bits of the

2:44.7

yellow wall that you can climb or furniture that you can move or zombies that you can shoot, right? Or, you know, bosses that you can slay and stuff. That's a good video game isn't just its story or its graphics or something. It's, you know, it's how it feels and it's all this mechanical element. But you don't feel a TV show. So when you see them like crowbar, a kind of video gamey thing into the into a TV show. It's like, well, this is this is bringing me nothing.

3:12.7

I should be the one pushing that desk out of the way the door to let Pedro Pascal. I'm not hammering X to make Pedro do this. Yeah.

3:21.1

Would that I were. Would that I were. Yeah. Anyway, yeah, it's good though. It's cool knowing how the last of us the game ends because obviously it has a very iconic ending within. I would say the video game sphere and so far it's been pretty close to it.

3:40.0

So I'm really excited to see if the ending it, you know, if the plot kind of stays true all the way to the end. And it's it's it's actually weirdly fun watching it knowing in broad strokes. What's going to happen?

3:52.4

Yeah, I'm scared. I'm scared. I don't want it to end. Yeah, right. Well, no, I do want to tend so they can do season two. And then no more, you know, two seasons of prestige drama that mirror the games. And then bam, that's it done. We're never doing anymore.

4:07.3

Don't give it a chance to go off like game. Please, Neil, please, Mr. Druckmann, the last of us. This is our walking dead. And they're like, no, no, no, no, two games. No, I'm finished now. I'm finished.

4:20.4

I'm all tired out. More done. You'll have to do ghosts of sushi more or something. You'll have to do Gran Turismo setting. It's coming. Oh boy, what if this is a new golden age of video game adaptations that begins with the last of us. Yeah.

4:35.7

And then with Gran Turismo seven, it's it's time. It's time. It's time. The press is drama adaptation. Well you know, making a Gran Turismo film right now, what's

4:45.5

you see the trick? You know, no, no, no, no, no, no. It's real. It's real. Gran Turismo film. Gran Turismo movie. Like a very old man. Yeah. It's got David Harper in it.

4:57.0

It's got David bloody harbour. Directed by Neil Blomkamp. Yeah, right. A real movie director. Oh, okay.

5:03.6

I wish for a film entail of a teenage Gran Turismo player who's gaming skills want a series

5:08.2

of competitions to become an actual professional racetriver, and I know what you're going

5:13.0

to say, that sounds ridiculous, but it is based on a true story.

5:16.9

Being filmed right now.

5:18.2

It starts Jerry Halleywell.

5:19.7

It doesn't start.

...

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