The Beautiful World of Mentally Nutritious Video Games
Depresh Mode with John Moe
Maximum Fun
4.9 • 854 Ratings
🗓️ 1 November 2021
⏱️ 61 minutes
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| 0:00.0 | It's Depression Mode. I'm John Moe. I'm glad you're here. And I'm cognizant of the inherent |
| 0:13.6 | limitations of you being here, of your presence. You're listening. I'm talking. Some other people are going to be talking soon. |
| 0:22.5 | And you're welcome to talk back to us, but we will not hear you. You could connect with me on |
| 0:27.8 | social media or through other digital means, but it won't be part of the show itself. |
| 0:33.0 | Although I know you're here, and I am so happy about that, I gotta realize, we all gotta |
| 0:39.4 | realize it's passive. |
| 0:42.2 | Video games are active, interactive. |
| 0:45.2 | You don't just watch or listen, you are inside of these worlds, to a degree. |
| 0:51.2 | I mean, not all the way inside. |
| 0:53.1 | We're not Tron. Hey, everybody, depression mode is not |
| 0:57.0 | Tron. But when you think about art and mental health and the effect of those two things on one |
| 1:03.4 | another, you kind of have to take the quality of immersiveness into account in estimating |
| 1:09.5 | how much of an effect the art's going to have. The more immersive it is, the more deeply you are likely to feel it, right? So seeing a movie in a movie theater is more immersive than watching the movie on TV. And so you feel the movie more than you would if you saw it in your living room. Seeing a play feels more |
| 1:28.8 | immersive than watching a movie in a movie theater because the people are really there, |
| 1:33.5 | right there in front of you. The characters in video games are not there with you, thankfully, |
| 1:38.2 | but you often see the art through the perspective of a character whose actions and decisions you guide. And that can be |
| 1:47.1 | an opportunity for escapism, sure, but in the right game, it's also an opportunity to see a different |
| 1:52.8 | world with different stakes and be immersed in that and really feel the art deeply. And if you're a |
| 1:59.4 | person who deals with disorders like depression or anxiety, |
| 2:03.0 | that could be quite a compelling bit of art. You can get out of yourself and gain some perspective |
| 2:08.9 | and stop rattling around your own head as much and actually get some insight along the way. |
| 2:14.4 | If you don't play a lot of games, you can't be blamed for thinking that they're all |
... |
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