4.7 • 931 Ratings
🗓️ 22 May 2025
⏱️ 17 minutes
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0:00.0 | Tomas Kiselyevich, I'm the game director of the altars. |
0:03.0 | I didn't remember scheduling an interview if I did. |
0:06.0 | I was like, I was like, oh, I'm an interview in 10 minutes, I have no idea, |
0:10.0 | and I didn't get further than I did last time yet, so... |
0:13.0 | We can have a nice casual chat about the game. |
0:16.0 | So yeah, I'm pretty sure you were early on, so probably you didn't see so many changes from the last year. |
0:22.4 | Yeah, I think the one thing that stuck out to me is, like, I think, like, he's got, like, a backpack now that he didn't have on before, maybe? |
0:29.8 | And his, like, running animations different? |
0:31.5 | Yeah, he did have a backpack, but now there are physics for the backpack, but the locomotion, the whole movement, had big, big improvement. |
0:42.3 | And even since that build, in the new build, we were also adding some nice little touches because we're doing the motion matching technology for the, for the movement, which is, you know, it can give you very nice realistic results but it's very |
0:58.6 | tricky and requires iterating from us on the system on the configuration a lot so I'm you |
1:03.9 | know really happy with with the with the team and our one technical animator for doing amazing |
1:10.0 | stuff to pull off those changes. |
1:13.5 | It's great, you know, that we can do animations like this and a TPP element of the game |
1:19.8 | with such a small team today. |
1:22.3 | It's great thing. |
1:23.6 | That's why we, like, five years ago, moved to Unreal to be able to pull off things like that with smaller teams. |
1:30.3 | Yeah, so yeah, so yeah, animation and making, getting around the world feel more natural part of it. |
1:38.3 | Because yeah, because you guys were supposed to launch in the fall, right? |
1:43.3 | And you pushed back. |
1:44.2 | It was like we didn't have a specific date. |
1:46.8 | Yeah. |
... |
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