4.8 • 767 Ratings
🗓️ 24 September 2024
⏱️ 120 minutes
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0:00.0 | Hello everybody and welcome to the Canaan Rinse podcast, Volume 13, Issue 633. |
0:25.7 | And today we're going to attempt to talk about Tekin, the series. |
0:29.7 | And joining me, Leon Cox, in this issue, Mikiel Kroda. |
0:32.3 | Get ready for the next battle. |
0:33.3 | Excellent. |
0:34.4 | Rich Davison. |
0:36.4 | Oh, man, I'm chicken. |
0:37.5 | Nice. |
0:41.0 | I still say that now and again for the cat. |
0:43.0 | And also Sean Fletcher. |
0:45.4 | Enter the Tekken. |
0:49.6 | Intriguing. |
0:53.2 | You should be able to tell us all apart in this show, listener. |
0:55.2 | We've all got very different accents. |
0:57.9 | Tekken, in case you don't know, |
1:03.0 | it's a 30-year-old polygonal 3D fighting game series from Namco. |
1:06.9 | It was created by Saichi Ishi, |
1:10.8 | who'd come over having created Virtual Viter for Sega a couple of years earlier. |
1:13.2 | Tekken was known during development and early promotion as Raive War, which is kind of cool, |
1:19.7 | but maybe not as cool as Tekken. I don't know. |
1:22.6 | Tekken is Iron Fist, hence the name of the tournament. |
1:29.4 | It was originally going to be made for Namco's System 22 arcade board. However, following a discussion with, I think possibly Ken Kuturagi |
... |
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