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3 Point Perspective: The Illustration Podcast

Teaser: How Kyle Webster Started at Adobe

3 Point Perspective: The Illustration Podcast

SVSlearn.com

Podcast, Childrens Book, Threepointperspective, Visual Arts, Draw, Svs Learn Podcast, Kidlit, Lee White, Education, Art Podcast, Kidlitart, Online Art School, Art, How To Make Children's Books, Children’s Book Illustrator, Children Book Illustrator, Society Of Visual Storytellers, Svslearn Podcast, Illustration, Freelance, Will Terry, 3 Point Perspective Podcast, Svslearn, Illustration Career, 3pp, Freelance Art, Svs Podcast, Society Of Visual Storytelling, 3pointperspective, Artists, Learn To Draw, Children’s Book, Svs, Three Point Perspective, 3 Point Perspective, Arts, Business, Svs Learn, Drawing, How To Fix Your Art, Illustrators, Jake Parker, How To Draw, Art School, How To, Illustration Podcast, Publishing Podcast, Children's Books, How To Get Published

4.9811 Ratings

🗓️ 14 July 2022

⏱️ 8 minutes

🧾️ Download transcript

Summary

Kyle Webster discusses his transition from working as a freelance illustrator to working at Adobe, helping them improve the creative suite. Full episode out next week!

Transcript

Click on a timestamp to play from that location

0:00.0

I quit my job in 2006 and went full-time freelance. And when I did, I kind of was

0:06.5

matching my salary, my design salary, so things are pretty stable. But then my wife lost

0:12.2

her job. And we were like also thinking about starting a family and she always wanted to

0:16.9

stay home with kids. And so the pressure was on for me to figure something out. So I wrote a

0:22.3

letter to, do you all know, Stephen Heller? He was the design director of the, or he was the, yeah, like,

0:29.2

creative director for New York Times book review, amongst other things. But he was famous for giving really, like,

0:37.1

honest feedback in portfolio reviews

0:39.9

normally for students. And I wasn't a student, but I just decided to do it anyway. And I just said to him,

0:45.1

like, I want to, I want to raise my game. I don't want to be doing all this alt-weekly stuff.

0:49.6

And he was just brutally honest with me. He was like, you can't just keep drawing floating heads and

0:53.4

floating people. You need to do more storytelling, do more environments, do more other things, and you'll get

0:58.3

bigger jobs. So I spent like a couple of months working with the existing art directors I had

1:04.1

to try and get work like that. I said, can you just trust me to draw some bigger stories and

1:09.0

draw stuff that has more of a story to it than just rather than just drawing this famous person or that famous person?

1:14.5

And they did. And then with a new portfolio, I went out and started approaching places like the New Yorker and Entertainment Weekly and bigger publications.

1:22.0

And very quickly, I started to get work from them and that really changed things.

1:25.4

So for a nice long while there, I was doing major illustration stuff for these bigger publications. But as you both know,

1:33.7

like, life gets more expensive. And so I started doing what I know you both are good at. But this

1:42.8

was new territory for me, just try and create something first

1:45.3

and then sell it rather than sit and wait for the phone during um so the editorial artists you know

1:51.6

that's what they do sit and wait uh and then promote um so my first stab at that was a 90 page

1:57.9

full color graphic novel huge mistake um It was such a ton of work.

...

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