4.2 • 653 Ratings
🗓️ 2 January 2025
⏱️ 34 minutes
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0:00.0 | Teardown is a 22 sandbox puzzle game developed and published by Tuxedo Labs. |
0:05.9 | The game revolves around the owner of a financially stricken demolition company |
0:09.6 | who was caught undertaking a questionable job and becomes entangled between helping police |
0:14.5 | investigations and taking on further dubious assignments. |
0:18.2 | The game stands out for its technical achievements, particularly its use |
0:21.8 | of voxel-based rendering, which enables highly interactive and fully destructible environments. |
0:27.4 | Dennis Gustafson is the founder of Tuxedo Labs and the creator of Teardown, among other games. |
0:32.9 | In today's episode, Dennis speaks with Joe Nash about his 20-year history and game development, |
0:37.8 | his passion for physics and games, tear down, the advantage of using voxels, and much more. |
0:44.3 | Joe Nash is a developer, educator, and award-winning community builder, who has worked at |
0:49.3 | companies including GitHub, Twilio, Unity, and PayPal. Joe got a start in software development by creating mods and running servers for Gary's mod. |
0:58.6 | And game development remains his favorite way to experience and explore new technologies and concepts. Welcome to the show, Dennis. How are you doing today? |
1:19.0 | Thank you. I'm very good. Really happy to be here. |
1:21.1 | Yeah, awesome. Thank you so much for joining us. So where I want to start today is your journey into game development. |
1:27.2 | Because, you know, poking around in preparation for the show, it seems you come from a very much like rendering background, which makes a lot of sense looking at teardown. |
1:35.2 | So I'm really interested. |
1:35.9 | What was your career to date leading up to tear down? |
1:38.5 | That's actually not entirely correct. |
1:40.6 | For being a game developer, I've been pretty uninterested in rendering for a long time. |
1:45.8 | I've been working in games since 2001 or two. It's more than 20 years now. And I only started |
1:53.7 | tinkering with rendering really just a couple of years before starting on Teardown, really. |
1:59.5 | I've been doing some rendering, of course, |
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