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Nintendo Voice Chat

Talking With Star Fox Programmer Giles Goddard - NVC 650

Nintendo Voice Chat

IGN & Geek Media

Technology, Video Games, Leisure

4.63.8K Ratings

🗓️ 24 February 2023

⏱️ 52 minutes

🧾️ Download transcript

Summary

This week we're taking your questions for an extended Question Block segment, as well as talking to Giles Goddard of Chuhai Labs, who you might know better as one of the original developers of Star Fox for the Super Nintendo.

Transcript

Click on a timestamp to play from that location

0:00.0

What's up super new friendos this is episode 650 of Nintendo voice chat and today we have

0:13.8

a very special guest live from Kyoto well not live pre taped from Kyoto Japan on this

0:20.8

the 30th year anniversary of star Fox we have one of the original programmers Jiles Gadard

0:27.9

Jiles thank you so much for joining us how are you doing today or I think you be cold excellent

0:34.0

I wanted to get right into it from the beginning so can you tell us a little bit about the

0:38.8

spectrum ZX the ZX rather okay yeah I mean that was Sinclair's sort of color version of

0:47.6

their ZX81 which is a very basic black and white home home made thing you say you bought

0:54.2

the kit and you made it yourself kind of thing and it was a very limited so they sort of they

1:01.9

made a super advanced version which was color it had sound it had you plugged it straight into

1:07.2

the TV it was really you know really easy to use you didn't have to build it and I just got

1:11.9

it for Christmas basically one year and how old are you when you got that six or seven wow and so you

1:19.2

started programming then right away or were there cartridges or pre program yeah no you can

1:25.0

the way it used to work is you you buy a magazine about the spectrum and it would have a game in

1:30.9

it you'd have to type out the game and it would never work because there'd be a typo in there or

1:36.8

something so you'd have to go try and figure out what was broken white didn't work and that's

1:43.8

how I yes I started programming by fixing bugs in magazine games so you'd have to do QA in addition

1:52.1

to the programming of the game yeah yeah and this was like I'm assuming basic or you're doing

1:57.8

like assembly language sure that so that would have been basic okay and then yeah you moved on to

2:09.6

the amiga and the demo scene and I don't think a lot of people are really familiar with the demo

2:15.8

scene so could you explain it what that is well I think I think a lot of younger people I should

2:21.4

say aren't really familiar with the demo scene and I'm fascinated by it so I'd love to hear you

2:27.3

sort of give your explanation yeah I don't know why it came about if it was it was like sort of

...

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