4.7 • 13K Ratings
🗓️ 9 December 2018
⏱️ 86 minutes
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0:00.0 | The following is a conversation with Stuart Russell. He's a professor of computer science at UC |
0:05.0 | Berkeley and a co-author of a book that introduced me and millions of other people to the amazing world |
0:11.3 | of AI called Artificial Intelligence and Modern Approach. So it was an honor for me to have this |
0:18.2 | conversation as part of MIT course and Artificial General Intelligence and the Artificial Intelligence |
0:24.4 | podcast. If you enjoy it please subscribe on YouTube iTunes or your podcast provider of choice |
0:31.3 | or simply connect with me on Twitter at Lex Friedman spelled F-R-I-D. And now here's my |
0:37.6 | conversation with Stuart Russell. |
0:57.2 | So you've mentioned in 1975 in high school you've created one of your first AI programs that |
1:03.6 | played chess. Were you ever able to build a program that beat you at chess or another board game? |
1:15.8 | So my program never beat me at chess. I actually wrote the program at Imperial College. So I |
1:23.0 | used to take the bus every Wednesday with a box of cards this big and shove them into the |
1:30.3 | card reader and they gave us eight seconds of CPU time. It took about five seconds to read the |
1:36.8 | cards in and compile the code. So we had three seconds of CPU time which was enough to make one move |
1:44.0 | you know with a not very deep search and then we would print that move out and then we'd have to go |
1:48.4 | to the back of the queue and wait to feed the cards in again. How deep was the search? |
1:52.7 | I was talking about one move, two moves. So now I think we got we got an eight move, |
1:58.4 | eight you know the depth-late with alpha-beta and we had some tricks of our own about |
2:05.5 | move-ordering and some pruning of the tree but you were still able to beat that program. |
2:10.9 | Yeah yeah I was a reasonable chess player in my youth. I did an athelo program and a backgammon |
2:18.9 | so when I got to Berkeley I worked a lot on what we call meta-reasoning which really means |
2:26.2 | reasoning about reasoning and in the case of a game playing program you need to reason about |
2:32.2 | what parts of the search tree you're actually going to explore because the search tree is |
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