4.8 • 676 Ratings
🗓️ 16 November 2018
⏱️ 95 minutes
🧾️ Download transcript
For a movie called Street Fighter, there aren't many streets and there's even less fighting. When it comes to liberties taken with the source material, however, that's only scratching the surface.
After the meteoric success of the Street Fighter II video game, a live-action feature film was all but inevitable - but Capcom's guiding hand in the movie's development quickly became a clenched fist that suffocated all the life out of this once-promising project.
For this Thanksgiving's cinematic turkey, we breakdown all of the pitfalls, poor decisions, and bad luck that plagued this production every step of the way. Grab your forks and knives because you're in for a feast.
Topics include: why no iteration of this was ever going to be a tournament movie, the desire to streamline the roster of characters for the sake of clarity and why that didn't happen, the inexplicable decision to make Guile the main character, the catastrophic effect Raul Julia's illness had on their shooting schedule, the real reason each character doesn't have their own unique fighting style, what the Mortal Kombat movie understood about these types of adaptations, and so much more!
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0:00.0 | Hey, do you remember Street Fighter? |
0:06.5 | Hello and welcome to Hey Do You Remember, a show where we reminisce about a movie or TV series we grew up with, then take off the rose tinted glasses to see how it holds up. |
0:32.2 | I'm Chris. |
0:32.9 | I'm Donna. |
0:33.7 | And I'm Carlos. |
0:34.4 | And today we're revisiting Street Fighter. |
0:53.3 | Yeah. And I'm Carlos. And today we're revisiting Street Fighter. Although Capcom's original Street Fighter arcade game was well received when it was released in the summer of 1987, |
0:59.3 | it was the follow-up that arrived four years later that really established this series as a force to be reckoned with. |
1:05.3 | Street Fighter 2, the World Warrior, revolutionized the genre of competitive fighting games, |
1:10.4 | and thanks to its console |
1:11.4 | port for the Super Nintendo, it became one of Capcom's most successful titles of all time. |
1:16.5 | Adjusted for inflation, it earned somewhere around $10 billion. |
1:20.9 | A game released in 1991 remained their biggest seller until 2013. |
1:27.2 | Of course, that's cheating a little bit, isn't it? |
1:29.3 | Because as those of us who grew up playing this know, |
1:31.7 | there wasn't just one version of Street Fighter 2. |
1:34.3 | There were four. |
1:35.7 | The original incarnation was followed by three updated versions |
1:38.6 | that required minimal tweaking on the part of the developers, |
1:41.6 | but yielded huge profits. |
1:43.6 | This included Street Fighter 2 Turbo, |
1:45.8 | Super Street Fighter 2, The New Challengers, and Super Street Fighter 2 Turbo. A proper Street Fighter 3 |
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