4.8 • 767 Ratings
🗓️ 28 December 2020
⏱️ 120 minutes
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0:00.0 | The |
0:07.0 | The Hello everyone, welcome to Canaan Rince podcast, Volume 9, Issue 446, Steep. |
0:38.6 | So joining me, Cal Moon, in this issue are Charlotte Cuts. |
0:42.9 | Hello. |
0:43.7 | And Rich Davison. |
0:45.2 | Hello. |
0:46.8 | So, Steep, the Black Sheep of the Ubisoft announcements from 2016, it's probably safe to say, developed by Ubisoft Anasi, the newly formed, or the newest formed of the Ubisoft development houses at that time. |
1:05.7 | Probably quite unknown to many, but they actually previously did assist with multiplayer modes in both Assassin's |
1:10.8 | Creed and Splinter Cell, both of which we've talked about on Canaan Rince in the past, and |
1:15.2 | both of which I was actually a big fan of. |
1:18.7 | Published, obviously, by Ubisoft themselves. Two directors attached to the project, apologize |
1:24.9 | for my pronunciations here. |
1:33.6 | Igor Manciou and Arnaur Rago, Mancio, the lead director on the project, did actually claim that the game was a passion project developed by Ubisoft Anasi and a natural progression |
1:39.3 | for the studio themselves, and that it was designed to be accessible for newcomers and |
1:43.5 | complex for fans of the |
1:44.9 | genre. The game was released December 2nd, 2016, so we're quickly approaching four years. |
1:52.6 | The game was released on Windows platforms, PlayStation 4, Xbox 1. There was a Switch version |
1:58.8 | originally announced, however that was later cancelled. |
2:02.6 | So in terms of the feedback on the game, it currently sits 71% based on 81 reviews at OpenCritic. |
2:11.5 | Let's talk about our histories. We'll start with Charlotte. |
2:15.4 | So my history with this kind of game sort of goes way, way back to the SSX and Tony Hawk titles |
2:23.8 | when I really got into playing board sports on consoles. |
... |
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