4.4 • 1.6K Ratings
🗓️ 2 May 2025
⏱️ 11 minutes
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In 1998, the Snake game made its debut on mobile phones. It is known for its simple yet addictive gameplay and played a major role in popularising mobile gaming.
Taneli Armanto is the man responsible for bringing it to our phones, but he only got the task because of mistaken identity.
He tells Gill Kearsley the story behind the game that made millions of people not want to put down their phones.
Eye-witness accounts brought to life by archive. Witness History is for those fascinated by the past. We take you to the events that have shaped our world through the eyes of the people who were there. For nine minutes every day, we take you back in time and all over the world, to examine wars, coups, scientific discoveries, cultural moments and much more.
Recent episodes explore everything from football in Brazil, the history of the ‘Indian Titanic’ and the invention of air fryers, to Public Enemy’s Fight The Power, subway art and the political crisis in Georgia. We look at the lives of some of the most famous leaders, artists, scientists and personalities in history, including: visionary architect Antoni Gaudi and the design of the Sagrada Familia; Michael Jordan and his bespoke Nike trainers; Princess Diana at the Taj Mahal; and Görel Hanser, manager of legendary Swedish pop band Abba on the influence they’ve had on the music industry. You can learn all about fascinating and surprising stories, such as the time an Iraqi journalist hurled his shoes at the President of the United States in protest of America’s occupation of Iraq; the creation of the Hollywood commercial that changed advertising forever; and the ascent of the first Aboriginal MP.
(Photo: Snake game. Credit: IMDB)
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0:00.0 | You're about to listen to a BBC podcast, but this is about something else you might enjoy. |
0:05.4 | My name's Katie Lecky and I'm an assistant commissioner for on demand music on BBC Sounds. |
0:10.7 | The BBC has an incredible musical heritage and culture and as a music lover, I love being part of that. |
0:17.4 | With music on sounds, we offer collections and mixes for everything, from workouts to |
0:22.4 | helping you nod off, boogie in your kitchen, or even just a moment of calm. And they're all |
0:28.1 | put together by people who know their stuff. So if you want some expertly curated music in your life, |
0:34.9 | check out BBC Sounds. |
0:46.6 | Hello and welcome to the Witness History podcast from the BBC World Service with me, Jill Kursley. I'm taking you back to 1997 and a new era of mobile gaming with a simple but addictive game snake. |
0:56.8 | And the Finnish man who is responsible for bringing it to our phones is... |
1:03.0 | Yes, hello. My name is Yuryo Raimo Taneli Aramanto. |
1:10.1 | If you're not one of the millions of people with an obsession for Snake, |
1:14.2 | will tell you all you need to know. |
1:18.4 | The phones it was originally played on had a small screen consisting of 48 by 84 black and white pixels. |
1:26.6 | And there was just a phone keypad to control the game, no touch screens. |
1:31.5 | The background of the screen was lined kind of greyish green. |
1:36.0 | Then the snake itself, it was black pixels. |
1:39.1 | It was just three pixels wide. |
1:42.2 | So there is not too much possibilities to have any graphics like eyes or tongue. |
1:48.0 | It was just locks of pixels. |
1:52.3 | So the idea is to control a snake, |
1:55.1 | which just looks like a very thin line on the screen, |
1:58.4 | and try to pick up food, |
... |
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