4.8 • 767 Ratings
🗓️ 11 October 2021
⏱️ 117 minutes
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0:00.0 | The |
0:07.0 | The The Hello everybody and welcome to the Cana Rince podcast. It's volume 10, issue 485. Today we're going to talk about chiefly two games, |
0:57.8 | but also a few others that surround them, the mighty Sid Mayer's civilization and the sequel, |
1:05.7 | Siv 2. Joining me, Leon Cox, in this issue, are Chris O'Regan. Hello. |
1:11.6 | And Joshua Garrity. |
1:13.6 | Hello there. |
1:14.6 | Welcome both. |
1:15.6 | Here we are to talk about, I was going to say all of civilization, but we're not talking |
1:20.6 | about all of civilization. |
1:21.6 | We decided that wouldn't be sensible. |
1:24.6 | No. |
1:25.6 | Much like the Pokemon issue that we did earlier this year, or Ryan did, |
1:30.3 | we're going to kind of talk about gens one and two of civilization, |
1:34.3 | which allows us to kind of go into a bit more depth and detail |
1:37.0 | than if we've done a full series show, |
1:39.6 | trying to take in all the twists and turns and changes that came along with SIVs 3, 4, 5 and 6 |
1:45.1 | and various other games. But as always, we'll have a bit of a delve into the early days |
1:52.4 | because it is 30 years since SIV 1 came out and 25 years since Siv 2 came out. |
1:57.9 | What is Sid Meier's civilization you may be asking? It's possible you don't know. |
2:03.4 | In the briefest possible terms, it is a top-down, or isometric in the case of the sequel, |
2:08.6 | turn-based strategy game in which the player attempts to establish a civilization that will |
2:12.9 | stand the test of time from 4,000 BC to the 21st century and potentially beyond. |
... |
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