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The Cane and Rinse videogame podcast

Shenmue – Cane and Rinse No.62

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 23 December 2012

⏱️ 108 minutes

🧾️ Download transcript

Summary

"Heh... you like me that much?" A developer whose hallmark is technical wizardry, Yu Suzuki’s AM2 were responsible for eye-popping innovation throughout the 80s and 90s with arcade titles such as Space Harrier, OutRun and Virtua Fighter. Open-world RPG Shenmue would become his Symphony No. 8, his Sagrada Familia, as wild ambition and development costs swelled beyond sales that were realistically possible on SEGA’s under-performing Dreamcast. Leon, Darren Forman, James and special guest Dan Clark of The AI Bots podcast are your Yokosuka tour guides. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_sixty_two.mp3   Music used in this issue: 1: Main Theme by Takenobu Mitsuyoshi / Yuzo Koshiro / Takeshi Yanagawa / Osamu Murata / Ryuji Iuchi 2: Sedge Tree by Takenobu Mitsuyoshi / Yuzo Koshiro / Takeshi Yanagawa / Osamu Murata / Ryuji Iuchi Cane and Rinse 62 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum

Transcript

Click on a timestamp to play from that location

0:00.0

I'm

0:02.0

.

0:03.0

.

0:04.0

.

0:05.0

. Hello everybody and welcome to volume 2 issue 62 of the Cana Rince podcast, a developer whose hallmark is

0:37.9

technical wizardry, U-Sizucus A.M.2 were responsible for eye-popping innovation throughout the

0:42.4

80s and 90s, with arcade titles such as Space Harrier, Outrun, and Virtua Fighter.

0:47.4

Open World RPG Shenmu would become his Symphony No. 8, his Sagrada Familiar,

0:52.4

as wild ambition and development costs well

0:54.4

beyond sales that were realistically possible on Sega's underperforming Dreamcast.

0:59.5

Joining me, Leon Cox, this issue, Darren Foreman.

1:02.5

Been podcasting since the day that it's no tom to rain.

1:06.3

James Carter.

1:08.0

Three Pete.

1:09.9

And a special guest, AI bots, Dan Clark.

1:13.6

Where is the mirror?

1:17.8

Also known as Mealtime Strategy.

1:20.9

And joining us for this one as a long-term Sega expert and Shenmu fan.

1:28.0

I'm the one fan, I think.

1:29.8

I don't think that's true.

1:31.5

Oh no, I meant on the show.

1:32.6

Oh, okay.

...

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