4.8 • 767 Ratings
🗓️ 23 December 2012
⏱️ 108 minutes
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0:00.0 | I'm |
0:02.0 | . |
0:03.0 | . |
0:04.0 | . |
0:05.0 | . Hello everybody and welcome to volume 2 issue 62 of the Cana Rince podcast, a developer whose hallmark is |
0:37.9 | technical wizardry, U-Sizucus A.M.2 were responsible for eye-popping innovation throughout the |
0:42.4 | 80s and 90s, with arcade titles such as Space Harrier, Outrun, and Virtua Fighter. |
0:47.4 | Open World RPG Shenmu would become his Symphony No. 8, his Sagrada Familiar, |
0:52.4 | as wild ambition and development costs well |
0:54.4 | beyond sales that were realistically possible on Sega's underperforming Dreamcast. |
0:59.5 | Joining me, Leon Cox, this issue, Darren Foreman. |
1:02.5 | Been podcasting since the day that it's no tom to rain. |
1:06.3 | James Carter. |
1:08.0 | Three Pete. |
1:09.9 | And a special guest, AI bots, Dan Clark. |
1:13.6 | Where is the mirror? |
1:17.8 | Also known as Mealtime Strategy. |
1:20.9 | And joining us for this one as a long-term Sega expert and Shenmu fan. |
1:28.0 | I'm the one fan, I think. |
1:29.8 | I don't think that's true. |
1:31.5 | Oh no, I meant on the show. |
1:32.6 | Oh, okay. |
... |
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