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Kotaku Splitscreen

Service Games Killed The Single-Player Star

Kotaku Splitscreen

Kotaku

Leisure, News, Tech News, Video Games

4.6849 Ratings

🗓️ 2 April 2021

⏱️ 53 minutes

🧾️ Download transcript

Summary

This week we're talking about games as a service: what is considered a live service game? And how did they come to be? First, we'll dive into the history of service games (as Ash suddenly remembers to feed her dying Neopets). Then we discuss our service games of choice, and round out the episode talking about the service games that are in the headlines lately.

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Transcript

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0:00.0

Hello everybody and welcome to Kotaku Split Screen, the podcast where we tackle video games one extremely specific topic at a time.

0:16.2

I am one of your hosts, Kotaku senior reporter Nathan Gray Grayson. And I am joined, as always, by Ashley Parrish.

0:25.0

Hey.

0:25.7

And Michael Fahey.

0:27.4

Hello and welcome.

0:29.2

Wow.

0:29.8

That was a very streamlined intro for us.

0:31.8

Usually something happens.

0:33.7

Somebody with level line somewhere, and it'll all fuck up.

0:36.8

You just jinxed it now.

0:38.2

Hello and welcome.

0:40.5

Anyway, so I guess we should just roll right into this week's topic.

0:44.7

We are talking about, for no reason really in particular, games as a service, which is a concept that has been around for a little bit,

1:00.0

and that is kind of powering many video games these days, in part because, you know,

1:01.6

makes publishers a lot of money.

1:07.3

But I figured it would be an interesting thing to talk about right now because we're kind of in a,

1:13.1

I don't want to say, dead zone for new games coming out, but like, there's just not a lot really happening.

1:14.4

There's not a ton on the horizon.

1:16.3

A lot of games have been delayed by COVID.

1:27.2

So I think a lot of people are playing games that might be more in the service model that have been around for a while and continually update because those games are still chugging along in spite of everything. So with that

1:28.8

said, I think we're going to move into our first segment, which is a speed run of the history

1:34.6

of service games. Speed run. Where they started, where they are going, maybe even where they'll end up.

...

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