4.8 • 790 Ratings
🗓️ 28 December 2023
⏱️ 3 minutes
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0:00.0 | Hey listeners, this is Mark R. Healy with some news about the Strata season 10. The plan is for new |
0:06.3 | episodes to appear in 2024 and I'm hoping they shouldn't be too far away. This season we welcome |
0:11.4 | back some old characters that you might not have heard from in a while. I've really enjoyed |
0:15.4 | working with the amazing voice actors who are reprising these roles and it was a lot of fun |
0:19.6 | continuing those story arcs. |
0:21.6 | Plus, we also welcome on board some exciting new characters who make a serious impact in the |
0:26.1 | world of the strata. But with that being said, the long-term future of the strata is still |
0:30.2 | something that I'm having to weigh up. The show is currently a season-to-season proposition. |
0:35.0 | This isn't due to any creative issues of already written multiple new |
0:38.8 | seasons, as is usually the case the hold-up is on the business side of things. I know I've spoken |
0:43.8 | about this before, but finances really are an ongoing battle for me, just like they are for many other |
0:48.8 | independent creators out there. Unless you've worked in the audio drama space, it's hard to appreciate |
0:53.6 | just how much time, |
0:54.9 | effort and money goes into these productions. In fact, there are indie audio dramas out there with |
0:59.5 | budgets of $50,000 to $100,000 per season, which is some serious cash. And the big studio productions, |
1:05.6 | the ones you might have heard with big name actors in the starring roles, those are way more |
1:09.6 | expensive again, many times more, |
1:11.3 | in fact. And before you scoff at those numbers, remember that an audio drama isn't that much |
1:15.9 | different from a movie production. Obviously, we don't need cameras and sets and CGI, but there |
1:21.2 | are a lot of other things we do need. We need writers, we need editors, we need a director and sound |
1:26.3 | engineers, music composers and sound effects. We need editors. We need a director and sound engineers, music composers and sound effects. |
1:29.1 | We need hardware like microphones, audio interfaces and sound booths. Lots of different audio software. |
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