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The John Batchelor Show

S8 Ep131: China's AI War Planning Focuses on Deception, Raises Global Thermonuclear Risk — General Blaine Holt — General Holt examines China's PLA war planning, which prioritizes using artificial intelligence for grand deception operations. He argues that fifth-gen

The John Batchelor Show

John Batchelor

News, Books, Society & Culture, Arts

4.62.7K Ratings

🗓️ 27 November 2025

⏱️ 11 minutes

🧾️ Download transcript

Summary

  • China's AI War Planning Focuses on Deception, Raises Global Thermonuclear RiskGeneral Blaine HoltGeneral Holt examines China's PLA war planning, which prioritizes using artificial intelligence for grand deception operations. He argues that fifth-generation warfare, leveraging deepfakes and large language models, is potentially more destructive than nuclear weapons. Holt warns that autonomous AI systems adjudicating warfare decisions—analogous to WarGames—represents a probable future scenario. He assesses NATO as "slow and archaic," underscoring the urgent need for advanced indicators, warning systems, and diplomatic frameworks to manage emerging technological threats.
NOVEMBER 1973


Transcript

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0:00.0

This is CBSI on the world.

0:07.0

I'm John Batchel.

0:07.8

Gordon Chang at Gordon G. Chang, my colleague and a co-host, and we're very pleased to be

0:12.5

joined by General Blaine Holt, U.S. Air Force, retired to help us through a story in Defense

0:17.4

One most recently.

0:19.0

That is a level of war planning that I was not ready to learn about,

0:23.4

but here it is. To China's war planners, artificial intelligence is just another thing to deceive.

0:30.1

Subhead, the People's Liberation Army is prepping for battles in which AI's work to distort each other's

0:36.9

reality.

0:38.9

Well, in a very good evening to you, there is a very famous Star Trek episode where two cities have been at war for centuries.

0:46.7

And they discovered that war was very messy.

0:49.4

People died. Families were broken up.

0:51.7

There was a lot of tears.

0:53.4

So they decided that they could use their

0:55.9

ability to program. And they came up with a war that isn't actually fought, except imaginatively,

1:03.3

with electronic signals. And when one electronic signal representing a missile gets through the

1:09.8

defenses and hits a sector of this gigantic

1:12.8

city, the people who are in that sector at that moment have to report to certain nodes around

1:20.4

the city where you're evaporated because you've been killed. This turns war into something that

1:26.0

doesn't bleed. It's not messy and is favored until the Star Trek crew shows up and points out the moral disadvantage of playing a game that never will end.

1:37.3

This AI story is not the whole thing, but it reminds me of that.

1:42.0

They're anticipating a war that isn't real and challenging the other side to decide what to respond to and what to duck.

...

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