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Retronauts

Retronauts Vol. IV Episode 51: The NES Launch

Retronauts

Retronauts

Technology, Games, Video Games, Leisure

4.62.3K Ratings

🗓️ 26 October 2015

⏱️ 94 minutes

🧾️ Download transcript

Summary

Live at Portland Retro Gaming Expo, Jeremy speaks one-on-one with podcast friends Frank Cifaldi, Gary Butterfield, Steve Lin, and of course our own Bob Mackey about the weekend's big commemorative event: The NES's 30th anniversary.

Transcript

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0:00.0

So I'm here at Portland Retro Game Gaming Expo with Frank Sepaldi, RetroNots

0:28.9

alumnus and it's the eve of the NES's 30th anniversary in America and I can

0:36.8

think of no other person more appropriate to talk to besides like Masayuki Umura

0:42.3

or someone you know Gilt Hilden maybe I don't know sir Gail Howard

0:47.1

Erakawa but lacking access to them sir Frank I've talked to some of those

0:54.0

people I have well Glimmer that's it but yeah like I guess between the two of us

1:00.7

we've spent a lot of time thinking about this momentous occasion in history

1:06.4

we have and frankly I don't exactly know why you know like I know that

1:12.2

system's important to us but but why are we so compelled by the way it was

1:18.9

initially sold that's actually a good question I guess because it is the

1:23.9

sort of very unique time in sort of the development of video games you know

1:31.4

it represents a couple of landmarks for one thing you know obviously there

1:35.1

had been the whole market crash with console games in the US and see even even

1:40.7

they're happy about the NES's launch no they just like the market crash okay well

1:44.5

I'm happy about that too it's a really cheap after the crash that was that was my

1:49.0

memory yes like oh I can get all these click-o-vision games for five dollars but

1:52.9

no you know it helped resuscitate a market that could have kind of

1:58.0

foundered and vanished I mean you know you saw in the UK like there was no

2:04.4

console market until the 16-bit era because they had cheap inexpensive easy

2:10.1

access PCs that they could play out and so that became the market over there

2:14.2

that could have been the case here but the NES helped kind of push us away

2:18.4

from that and really strengthen the console market here it's also significant

...

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