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Retronauts

Retronauts Micro 054: Puzzle Bobble/Bust-A-Move

Retronauts

Retronauts

Technology, Games, Video Games, Leisure

4.62.3K Ratings

🗓️ 9 January 2017

⏱️ 15 minutes

🧾️ Download transcript

Summary

Having survived the Bubble Bobble episode, Jeremy mops up the franchise with a look at its most popular (or at least most imitated) branch: The iconic color-match puzzler Bust-A-Move... more sensibly known as "Puzzle Bobble." Be sure to visit our blog at Retronauts.com, now updated daily! This show is an entirely independent and a self-sustaining concern for 2017. Please help support our livelihoods through Patreon!

Transcript

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0:00.0

This week in RetroNuts comes at next to me, you find follow.

0:30.0

Last week we tackled the complex and confusing world of Bubblebubble, which turned out to be

0:47.4

so convoluted and extensive that we ran the entire episode without managing to spend

0:51.6

any time on what is arguably the franchise's most important branch, the puzzle match game

0:56.7

puzzle bubble, or bust a move if you're nasty. Where plenty of game developers imitated the

1:01.7

general Bubblebubble concept and vibe back in the 80s and early 90s, few of those games could

1:07.0

be said to have been full on clones. Plus, for the most part, the bulk of those games came from

1:12.1

Bubblebubble creator Tito anyway. In essence, puzzle bubble strikes me as less an offshoot of

1:27.8

Bubblebubble than it does a case of the company using one of their more popular brands to help

1:31.8

sell a concept they'd been picking away at for a few years. You know, the time honored question

1:36.6

of how to swipe from Tetris. Of course Tetris had hit the games industry with seismic force

1:41.6

and publishers generally responded one of two ways by asking how can we license this or else

1:46.8

asking how can we totally rip this off. Tito was a bit of a small fry compared to second wave

1:52.1

Tetris' licenseers like Nintendo and Sega so they took the latter route. In fact, the company

1:57.2

developed several variants of the block matching puzzle concept in the wake of Tetris' explosive

2:02.1

success. First, there was Flipple, also known as Plotting, which saw players take control of a

2:07.2

squishy little guy who kicked different cubes into a stack in an attempt to create matches.

2:12.2

A year later came Palamedis, which would be shamelessly ripped off in turn by Data East for

2:16.8

a magical drop, a game in which players ran back and forth firing blocks at the top of the screen

2:21.7

to make matches against an advancing wall of puzzle pieces. You could argue that Tito in turn

2:27.1

swiped this concept from Konami's Quarth, but then again, Quarth was basically an attempt to combine

2:32.4

Tetris with Space Invaders and Space Invaders was a game that Tito created, so it seems a fair cop.

...

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