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Retronauts

Retronauts Micro #039: Klonoa

Retronauts

Retronauts

Technology, Games, Video Games, Leisure

4.62.3K Ratings

🗓️ 30 May 2016

⏱️ 13 minutes

🧾️ Download transcript

Summary

Jeremy reminisces on the appeal of Namco's Klonoa, a PlayStation game whose existence defied the odds. Simple yet memorable, its ethereal atmosphere make it a timeless 32-bit creation. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more podcasts or whatever. And if you'd like to support the show, that can be arranged through our Patreon page.

Transcript

Click on a timestamp to play from that location

0:00.0

With BT broadband and TV, you can say goodbye to boredom and hello to...

0:04.6

Huh?

0:30.0

This week in RetroNuts, what do you do?

1:00.0

As a hit-driven industry centered around the new and popular, video games don't lend

1:21.4

themselves to big releases that cut against the grain.

1:24.5

The rise of independent publishing has created some leeway for iconoclasm, but even so you're

1:29.4

never going to see a major publisher sink tons of marketing resources into a game that

1:34.0

defiantly marches in opposition to trends of the times.

1:37.5

That was true even in the more adventurous 90s when retail releases were far more varied

1:41.6

and numerous than they are today.

1:43.8

And the advent of CD-ROM game distribution lowered production costs and encouraged publishers

1:48.1

to take even greater creative risks with their game creations.

1:52.0

Even super-weird niche releases for PlayStation enjoyed pretty respectable advertising in the

1:56.1

pages of game magazines of the day, even if those ads weren't quite sure what to say.

2:27.1

Case in point, Namco's Klanowa, a sweet, colorful 2D platform game starring a furry

2:32.4

animal mascot character in 1998.

2:35.0

You'd be hard-pressed to think of a game more poorly suited for the trends of the American

2:39.6

console games market right about then, as the industry had chosen the latter 90s to double

2:44.0

down on the hardcore bad attitude marketing Sega had initiated with its Genesis ads

2:48.8

viewers prior.

2:49.8

PlayStation Air ads were all about zombies and SNM queens and dismemberment, not fuzzy

2:55.2

heroes romping through candy-colored fantasy worlds.

...

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