meta_pixel
Tapesearch Logo
Log in
Retronauts

Retronauts Micro 037: Little Samson

Retronauts

Retronauts

Technology, Games, Video Games, Leisure

4.62.3K Ratings

🗓️ 2 May 2016

⏱️ 11 minutes

🧾️ Download transcript

Summary

A look back at, to our knowledge, the final legacy ofMegaMancreator Akira Kitamura: The overlooked andoverpricedNESplatformer Little Samson. Be sure to visit our blog atRetronauts.com, and checkout our partner site, USgamer,for more great stuff. And if you'd like to send a few bucks ourway, head on over to our Patreon page!

Transcript

Click on a timestamp to play from that location

0:00.0

This weekend retranauts, if you can't lick a limb, join them.

0:30.0

For the most part, people tend to associate the Mega Man series with KG Inafune.

0:48.0

After all, he worked with a series from the start to effective finish, providing art

0:52.2

for the original NES game and then shepherding the Latter Day games through Dick and Thin.

0:57.1

Inafune, the company killed all its in development Mega Man projects.

1:01.9

It's not for nothing that the two have become essentially synonymous.

1:06.2

Despite Inafune's key role in the series, it's not like Mega Man's spring fully formed

1:11.1

from his brain on day one.

1:13.2

On the contrary, Inafune's original task with Mega Man was to a large degree that of

1:17.4

an interpretive illustrator, rendering other people's pixel art sprites as cartoon characters

1:21.9

for posters, ads, manuals, and cover art.

1:25.3

The original Mega Man game was overseen by ghosts and goblins creator Tokuro Fujiwara,

1:30.4

whose penchant for cruel design dressed up in cartoon whimsy certainly made itself manifest

1:34.8

in Capcom's first original NES creation.

1:38.2

While Mega Man didn't pull any total dick moves along the lines of ghosting goblins'

1:42.4

mandatory run through a harder second loop of the adventure in order to see the ending,

1:46.6

it also didn't pull any punches.

1:49.3

The deadly floating platforms and ice man's stage, the unforgiving yellow devil, the relentless

1:54.3

boss gauntlet at the end of Dr. Wiley's stage, all of this added up to put Mega Man in

1:58.8

that rare and storied category of notoriously challenging NES game that managed to be

2:03.6

mostly fair about it.

2:05.4

And yet, they credit for Mega Man's delicate balance of brutality and the ability, doesn't

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Retronauts, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Retronauts and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.