4.6 • 2.3K Ratings
🗓️ 2 May 2016
⏱️ 11 minutes
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0:00.0 | This weekend retranauts, if you can't lick a limb, join them. |
0:30.0 | For the most part, people tend to associate the Mega Man series with KG Inafune. |
0:48.0 | After all, he worked with a series from the start to effective finish, providing art |
0:52.2 | for the original NES game and then shepherding the Latter Day games through Dick and Thin. |
0:57.1 | Inafune, the company killed all its in development Mega Man projects. |
1:01.9 | It's not for nothing that the two have become essentially synonymous. |
1:06.2 | Despite Inafune's key role in the series, it's not like Mega Man's spring fully formed |
1:11.1 | from his brain on day one. |
1:13.2 | On the contrary, Inafune's original task with Mega Man was to a large degree that of |
1:17.4 | an interpretive illustrator, rendering other people's pixel art sprites as cartoon characters |
1:21.9 | for posters, ads, manuals, and cover art. |
1:25.3 | The original Mega Man game was overseen by ghosts and goblins creator Tokuro Fujiwara, |
1:30.4 | whose penchant for cruel design dressed up in cartoon whimsy certainly made itself manifest |
1:34.8 | in Capcom's first original NES creation. |
1:38.2 | While Mega Man didn't pull any total dick moves along the lines of ghosting goblins' |
1:42.4 | mandatory run through a harder second loop of the adventure in order to see the ending, |
1:46.6 | it also didn't pull any punches. |
1:49.3 | The deadly floating platforms and ice man's stage, the unforgiving yellow devil, the relentless |
1:54.3 | boss gauntlet at the end of Dr. Wiley's stage, all of this added up to put Mega Man in |
1:58.8 | that rare and storied category of notoriously challenging NES game that managed to be |
2:03.6 | mostly fair about it. |
2:05.4 | And yet, they credit for Mega Man's delicate balance of brutality and the ability, doesn't |
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