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Retronauts

Retronauts Micro 031: Otocky

Retronauts

Retronauts

Technology, Games, Video Games, Leisure

4.62.3K Ratings

🗓️ 1 February 2016

⏱️ 11 minutes

🧾️ Download transcript

Summary

We've mentioned Otocky in passing, but now we delve into greater depth about this little-known but marvelously inventive music-based shoot-em-up by Electroplankton creator Toshio Iwai.

Transcript

Click on a timestamp to play from that location

0:00.0

This weekend, RetroNuts, a Japanese obscurity, gets a tune up.

0:30.0

Of all the Japanese game platforms never to make their way to America, the Famicom Disk System

0:46.6

hurts the most.

0:47.6

Sure, in the most technical sense, the FDS was an expansion rather than a standalone console,

0:52.9

but what other expansion ever saw more than 200 games released for in the course of its

0:57.2

life.

0:58.2

The Americans and even our poor beleaguered European counterparts ended up playing quite

1:02.4

a few games that debuted on the Disk System in Japan, but in every case, the localized version

1:07.4

we received suffered some sort of compromise.

1:10.5

The Disk System added three major features to the stock NES and Famicom hardware.

1:15.1

The Discs offered more storage capacity than NES cartridges at the time.

1:19.0

Secondly, they were re-writeable, allowing for players to save data to the Discs.

1:23.7

And finally, the FDS hardware itself added an additional sound channel to the console's

1:28.5

audio capabilities.

1:44.7

By the time the Disk System games began making their way to the West, the first two factors

1:49.2

it sorted themselves out.

1:51.3

Famicom cartridges grew in capacity, and thanks to the revolution offered by bank switching,

1:56.2

even began to offer more storage space than the Discs could.

1:59.7

As for re-writeability, the advent of passwords allowed for the saving of simple progress,

2:04.5

while batteries let players record their achievements in more complex games with minimal fuss.

2:09.7

The arrival of the Legend of Zelda in the US in 1987 made the Disk System essentially

2:14.6

unnecessary.

...

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