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Retronauts

Retronauts Episode 80: Famicom Boom-era Developers

Retronauts

Retronauts

Technology, Games, Video Games, Leisure

4.62.3K Ratings

🗓️ 28 November 2016

⏱️ 119 minutes

🧾️ Download transcript

Summary

TOSE! Towa Chiki! VAP! Meldac! SunSoft! Atelier Double! These are but a few of the studios we (that is, Jeremy, Dr. Sparkle, and Frank Cifaldi) explore in this look at weird, often terrible games made by vanished Japanese developers in the '80s. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!

Transcript

Click on a timestamp to play from that location

0:00.0

Those are again, RetroNots. Total crap.

0:02.0

Hi everyone and welcome to episode, I think this is 82 of RetroNots and

0:31.4

I apologize if that does not line up with a number that you see in your iTunes

0:37.2

because it's not my fault. I'm just making a guess here. Hello, I'm Jeremy Parrish.

0:42.3

I'm hosting this week. You may recognize my voice if you are a regular listener.

0:46.2

And this week I've got people who aren't Bob in the studio because Bob is maybe

0:51.9

dying somewhere. It's really it's sad. I mean that's literally true. Yeah he could be.

0:57.7

You never know. I mean actually everybody is dying. We're dying in this room.

1:01.8

Yeah, it's right exactly. And it's not just because of our bad comedy. So who do I have here

1:07.3

with me this week as we talk about things that are total crap?

1:10.4

So I'm Frank Safaldi and I think I'm here because I shipped a bad game.

1:15.0

That's that's actually not why I invited you but sure sure. Yes, you can you can be our

1:20.8

man in the field. Okay. Share with us the experience of making a bad video game.

1:24.8

I totally will. What bad video game was that? I mean it wasn't it wasn't bad bad but

1:29.9

I would say chargnato the video game is is is along is sort of a modern equivalent of

1:35.4

a lot of the I guess so but I mean at the same time like I remember when you were working

1:38.9

on that game and there was a certain moment of pride and satisfaction of it too.

1:42.6

Yeah, because like all of my dumb ideas made it. Yeah, so it was also a two month project

1:47.6

that was budgeted at about half of what it should have been. Yeah, you seemed super thrilled

1:52.1

to be working on it on that at the time. Yeah, I made a really dumb game. I'm so proud

1:56.2

of it but it's also a bad game and we you know it's I don't know it's a chargnato game.

2:00.8

It's supposed to be bad. Right. I feel like it hit on point. But I the point is that you

...

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