Retronauts Episode 444: Advance Wars
Retronauts
Retronauts
4.5 • 2.3K Ratings
🗓️ 28 March 2022
⏱️ 121 minutes
🧾️ Download transcript
Summary
Unfortunately, Nintendo just delayed Advance Wars 1+2: Re-Boot Camp indefinitely due to real-life circumstances. But this week, in the spirit of American sticktoitiveness (and because we didn't want to change the schedule), we're looking back at Intelligent Systems' surprisingly long-lived turn-based war strategy series. Over the course of 20 years, Advance Wars boiled down the incredibly complex design of PC war strategy games into a colorful, console-friendly experience that could still be surprisingly difficult. So join Bob Mackey, Henry Gilbert, and Chris Daniel as the crew looks back at the lighter side of inhumanity.
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Transcript
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| 0:30.2 | RetroNOTS is part of the HyperX podcast network. |
| 0:33.1 | Find us in more great shows at podcast.hyperX.com. |
| 0:37.2 | This week on RetroNOTS Wars, Wars Nevers Changes |
| 1:03.3 | Hello everybody, welcome to another episode of RetroNOTS. |
| 1:05.3 | I'm your host for this one Bob Mackie. |
| 1:07.3 | Today we're talking about advanced wars, a very long running series that was supposed |
| 1:11.1 | to have a remake around this time, but something happened. |
| 1:15.1 | That thing was actually a real war. |
| 1:17.5 | Eventually, we're going to get this remake at some point. |
| 1:21.9 | But for now, we're going to talk about the 20 years worth of advanced wars games. |
| 1:27.1 | And yes, the series is kind of stuck with that clumsy name because the first ones we |
| 1:31.1 | got were on the Game Boy Advance, and they're named after the platforms they're on. |
| 1:35.2 | Before I continue, who is here with me in the same room as usual? |
| 1:38.4 | Henry Gilbert activating his CEO power of Internet Penetry. |
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