meta_pixel
Tapesearch Logo
Log in
Retronauts

Retronauts Episode 427: PlayStation Vita preview

Retronauts

Retronauts

Technology, Games, Video Games, Leisure

4.62.3K Ratings

🗓️ 7 January 2022

⏱️ 8 minutes

🧾️ Download transcript

Summary

Jeremy Parish, Stuart Gipp, and Sandeep Rai celebrate 10 years of Sony getting a life. Because that's what Vita means: Life. The history and highs (OK, and lows) of one of the greatest pieces of handheld video game hardware ever. Truly a touching episode.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

Transcript

Click on a timestamp to play from that location

0:00.0

RetroNots means life.

0:04.2

Well it doesn't our latest patron exclusive episode anyway, Sony's PlayStation Vita launched

0:08.4

in Japan just a smidgen over 10 years ago, which means it's now eligible for us to discuss

0:14.2

as an official old thing.

0:16.5

So we do talk about it.

0:19.1

Specifically it's myself, Stewart Gip, and relentless Vita chronicler Sandy Brie this

0:23.6

week.

0:24.6

Talking about all the good things Vita, all the bad things Vita, and how much better Vita

0:29.2

should a kuda would have had it.

0:31.4

Despite largely vanishing without a trace in the US, Vita netted itself quite a passionate

0:35.8

fan base, and we're fond of the little guy ourselves.

0:39.0

So enjoy this episode preview, then head over to patreon.com slash RetroNots and sign up

0:43.7

for the $5 a month exclusive episode subscription tier to enjoy the whole show.

0:48.6

Plus a two year backlog of biweekly exclusive episodes, as well as a whole lot of weekly

0:53.4

columns and mini podcasts by Diamond Fight.

0:56.7

Plus discord access.

0:58.7

And that's a lot.

1:00.6

And all for like one 20th of the price of a Vita memory card, at patreon.com slash RetroNots.

1:09.9

It actually, the Vita ended up with quite a lot of software, like 1300 games total, I

1:16.2

think, because even though Sony was kind of like, eh, everyone else said, hey, need a little

1:21.6

system, we like this.

1:22.8

And so it was a kind of a thriving haven for indie games.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Retronauts, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Retronauts and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.