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Retronauts

Retronauts Episode 412 Preview: Dark Souls

Retronauts

Retronauts

Technology, Games, Video Games, Leisure

4.62.3K Ratings

🗓️ 29 October 2021

⏱️ 8 minutes

🧾️ Download transcript

Summary

You're listening to a free preview of Retronauts Episode 412: Dark Souls. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.

Transcript

Click on a timestamp to play from that location

0:00.0

Hey everybody, what you're about to hear is a free preview of a podcast on our $5 exclusive episodes

0:06.2

here at patreon.com slash RetroNots. And if you want to hear the whole thing, please go to patreon.com slash

0:12.8

RetroNots and sign up at the $5 exclusive episodes here. Once you do that, you'll get access to all of our

0:18.3

previous exclusive episodes and our future ones as well as long as you remain a patron and our exclusive

0:23.3

episodes will launch every other Friday. Again, that is the RetroNots Patreon at patreon.com slash

0:30.7

RetroNots and I'll let you get to this free preview of one of our exclusive episodes.

0:53.8

Difficulty for the Souls games is something I feel. I know you both have talked about this

0:58.0

Gary Cole. It's really ultimately part of the marketing. Yes, these games are difficult, but I

1:04.2

feel that especially when Dark Souls came out, it was difficult in a way that was surprising but not

1:08.6

unfair because in the HD era of gaming, the early HD era, things are beginning much more expensive

1:14.4

to produce. So the philosophy by publishers was we need to make sure that everyone can finish these

1:19.4

games that buys them. So there is a lot of guidance in these early HD era games. There's a lot of

1:25.2

handholding. There's a lot of tips and hints and everything just to get you to the finish line.

1:31.4

When this game said no, you have to figure this out on your own. I think that was a bit insulting

1:37.4

to a lot of people who said I just got off of their work. I want to sit down and play Uncharted 2

1:42.0

and have the game show me to the ends. I want to move. Yeah, it's like hits. Why remember even the

1:47.2

first time the idea of this really hit me? It wasn't even playing like I played some mainstream games,

1:54.1

but it was in I was 07 for BioShock, which I didn't think was too straightforward in its

2:02.3

difficulty at first. But I remember the first time the giant arrow just appears to be like this way,

2:09.5

this way. It's like, okay, all right. That was one of those moments where I felt slightly

2:15.0

insulted. I'm just like, could you trust me a little bit? There's so many other parts in BioShock

2:20.0

that trust you as a player to understand something. Yeah. To then have a giant blinking arrow show up.

...

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