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Retronauts

Retronauts Episode 382 Preview: Left 4 Dead

Retronauts

Retronauts

Technology, Games, Video Games, Leisure

4.62.3K Ratings

🗓️ 11 June 2021

⏱️ 7 minutes

🧾️ Download transcript

Summary

You're listening to a free preview of Retronauts Episode 382: Left 4 Dead. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.

Transcript

Click on a timestamp to play from that location

0:00.0

Hey everybody, what you're about to hear is a free preview of a podcast on our $5 exclusive episodes

0:06.2

here at patreon.com slash RetroNots. And if you want to hear the whole thing, please go to patreon.com slash

0:12.8

RetroNots and sign up at the $5 exclusive episodes here. Once you do that, you'll get access to all of

0:18.0

our previous exclusive episodes and our future ones as well as long as you remain a patron and our

0:22.9

exclusive episodes will launch every other Friday. Again, that is the RetroNots Patreon at patreon.com slash

0:30.6

RetroNots. And I'll let you get to this free preview of one of our exclusive episodes.

0:41.6

And all of this is strung together by something called the AI Director, which is really just a

0:55.9

fancy way of saying dynamic difficulty system. And the way this works is that based on players

1:02.5

actions and how they're performing the level, certain things are generated like items, weapons,

1:06.9

and waves of enemies, and it can also rearrange certain level elements. I think it works really well

1:12.4

because I really don't I can't feel like how my actions are changing what's happening around me,

1:17.3

but I'm sure if you looked into it enough and there are wiki articles about how it works,

1:20.8

you can kind of game the system, but it works well enough for someone like me who's played it for

1:24.6

200 hours to realize like, oh, I don't really know how I'm manipulating this thing at all. I don't

1:29.5

know if you both have the similar experience that I do. Yeah, at its basic level, it's when you're

1:34.3

doing well, it makes it harder. Right. But the ways that it does this is not just a linear line.

1:40.1

It does it with a mind towards tension and release, which is the most impressive thing about it to me.

1:47.1

You know, I can I'm you're pretty good at this game, but it doesn't just pour on challenge.

1:52.5

It still gives you quiet moments. It still gives you downtime because that's really important to

1:57.1

the pace of play. So it ends up feeling pretty sophisticated in terms of kind of a speed governor

2:02.7

for the pacing. You can tell in a lot of video games where you hit like the trigger that spawns

2:09.0

all the enemies to come at you or whatever and you don't really ever feel that in in left for dead

...

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