4.6 • 2.3K Ratings
🗓️ 28 May 2021
⏱️ 6 minutes
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Jeremy puts on his "public radio symphony host" voice for a trip through five recent and upcoming classic game (and game-adjacent) soundtracks: Actraiser, Blaster Master Zero, Cowboy Bebop, Halo Remastered, and Klonoa.
The full episode is exclusive to Retronauts patrons, who can enjoy the full 90-minute production in CD-quality stereo. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
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0:00.0 | Everyone, Jeremy Parish here, to let you know that our latest patron exclusive episode of RetroNots |
0:05.2 | is another episode of RetroNots Radio, where I pretend to be a public radio disc jockey |
0:10.2 | and sedately walk you through some of the greatest video game soundtrack retro reissues |
0:15.6 | to have arrived on vinyl over the past few months. This episode, I look at Blaster Master Zero, |
0:21.7 | the Actraiser Symphonic Sweet Reissue, a loot demastered, a technically non-video game soundtrack with |
0:28.1 | cowboy bebop, and finally, Ship Deshors' Fantastic Clone O-A sound track. It's an hour and a half |
0:35.6 | of me talking about music, but mostly me playing music. And it's exclusively to our RetroNots patrons |
0:41.7 | who support the show for $5 a month or more. Along with this episode, you'll also gain access |
0:46.8 | to the past year and a half's worth of bi-weekly patron exclusive episodes, patron exclusive weekend |
0:53.2 | columns and mini podcasts by Diamond Fight, and more. So to check out this overview of some of |
0:59.4 | the latest and greatest retro game soundtrack reissues and to help support the show, head over to |
1:04.8 | patreon.com slash RetroNots and sign up at the $5 a month or more level. I'm not going to do a |
1:11.6 | hard sell here, instead I'm just going to let the podcast and the music speak for itself with this brief preview. |
1:26.2 | Like a lot of the elements that show up in the window song show up in mind of light. It takes |
1:45.6 | the elements and moves them into more of an atmospheric ambiance. It's a quieter piece, |
1:51.3 | shorter, there's not as much to it, but it's got great atmosphere and it's so well integrated |
1:57.2 | into the original cave into the original game that when you play the music, if you've played the |
2:02.8 | game, this will immediately evoke imagery of walking into a darkened cave that's lit by glowing |
2:08.2 | crystals as enemies flutter away in the foreground when you run past them. It just, I don't know, just |
2:14.8 | really perfectly mirrors the game itself. |
2:22.2 | The next notable track is Gaudius' theme, which uses unlike the music that's come before it, |
2:45.6 | which has been very light, acoustic, very natural feeling, very happy. Gaudius' theme uses a |
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