4.6 • 2.3K Ratings
🗓️ 30 March 2020
⏱️ 68 minutes
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It's time for another entry in our ongoing LucasArts mini-series! This time around, we'll be looking at 1995's Full Throttle: Tim Schafer's first project as a solo director, and also the first LucasArts game to blast beyond the barriers of mere diskettes and ship only in the CD-ROM format. Though Full Throttle's design doesn't exactly hold up 25 years later, it stands as a fascinating look at what the multimedia age meant for adventure games, and a path LucasArts explored that ended up being a revolutionary dead end.
Joining us on this one is the great Jake Rodkin, of Idle Thumbs and Campo Santo fame! This is the first time we've had an actual designer of adventure games on this miniseries—you might have played The Walking Dead season 1 and his other Telltale work—and we ended up having a great chat (and some friendly disagreements) about what this game does right and wrong. We'll definitely have him on again in the future to discuss some of the more contemporary adventure games he worked on in the future!
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0:30.2 | Retro Noughts is part of the Greenlit Podcast Network. |
0:33.3 | For more information, please go to Greenlitpodcasts.com. |
0:37.8 | This week on Retro Noughts, a religious pilgrimage with a lot of butt kicking. |
1:00.0 | Hello everybody, welcome to another episode of Retro Noughts. |
1:06.4 | I'm your host for this one Bob Mackie and today's topic is the 1995 LucasArts Adventure |
1:11.1 | Game Full Throttle. |
1:12.9 | This is part of our ongoing LucasArts mini series so far we've done loom, Monkey Island |
1:17.4 | 1 and 2, and our last episode was Sam and Max Hit the Road. |
1:21.7 | Today we're doing Full Throttle, as said before. |
1:24.2 | We have a very special guest, Jake Rodkin. |
1:27.2 | Hello Jake. |
1:28.2 | Hey, how's it going? |
1:29.2 | And Jake, you were the first adventure game designer to be on this series, so I have |
1:34.8 | a lot of questions for you. |
1:36.2 | Oh, why? |
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