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Retronauts

Retronauts Episode 162: Wizardry - Podcast Chat of the Mad Overlord

Retronauts

Retronauts

Technology, Games, Video Games, Leisure

4.62.3K Ratings

🗓️ 30 July 2018

⏱️ 107 minutes

🧾️ Download transcript

Summary

Jeremy talks to Wizardry programmer Robert Woodhead about the history and inspirations behind his influential all-time role-playing classic.

Transcript

Click on a timestamp to play from that location

0:00.0

If folks it's that time again, time for a live RetroNOT show.

0:04.3

I'll be heading up to Long Island Retro Gaming Expo at the cradle of Aviation Museum

0:08.3

in Garden City, New York to talk about the history of Capcom Super Joestar of Commando

0:12.2

and Bionic Commando live with the guys from Hardcore Gaming 101.

0:16.3

Come see us Saturday, August 11th and stick around afterwards for an evening meetup.

0:20.5

Hope to see you there.

0:22.3

This weekend RetroNOT's conversations with the Mad Overlord.

0:48.2

Welcome to another episode of RetroNOT's.

0:50.3

I'm Jerry Parrish as usual.

0:52.2

With me this week, a very special guest, one Mr. Robert Woodhead, the programmer of Wizardry

0:59.8

and entrepreneur of other provinces as well.

1:04.6

Good afternoon or good morning or good evening depending on where you are.

1:10.3

Robert, thanks very much for coming onto the show this week.

1:13.0

I'd love to talk to you about not just Wizardry, but about the place that game has

1:17.8

in video game history and about your influences, your inspirations and kind of where you went

1:23.6

beyond Wizardry.

1:24.6

Okay, well I'm glad to be here.

1:27.8

So yeah, I gave the very general introduction for you, but I don't know if you'd like to

1:34.2

maybe explain a little more about your career and maybe give the high level view of that

1:40.2

just to familiarize some of our audience with the work you've done and the games you've

1:45.6

created.

1:47.5

Well, I guess the way I usually explain it is that my career has basically always been

...

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