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Retronauts

Retronauts Episode 137: How Symphony of the Night (almost) killed Metroidvania

Retronauts

Retronauts

Technology, Games, Video Games, Leisure

4.62.3K Ratings

🗓️ 5 February 2018

⏱️ 102 minutes

🧾️ Download transcript

Summary

Jeremy, Benj, and Chris explore the mid-’90s doldrums of the metroidvania genre, with a lengthy sidebar on the era's lone high point amidst industry-wide disinterest: Castlevania: Symphony of the Night.

Transcript

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0:00.0

This weekend, RetroNuts, what IS a man?

0:25.5

Well, guys, what is it?

0:27.0

A miserable little pile of secrets.

0:29.5

Enough talk, have at you.

0:31.0

Alright, yes, hi everyone.

0:34.5

What?

0:35.0

That's at the end when you came.

0:36.0

Okay.

0:37.0

Okay, so hi everyone.

0:38.5

Welcome to another Metroidvaniavania.

0:42.0

Episode of RetroNuts, I am Jeremy Parrish.

0:44.0

And as usual, I have brought them here together to pay me tribute.

0:53.0

Oh, you stole it, that was an idea.

0:55.0

Sorry, sorry about that, Chris.

0:56.5

Go ahead.

0:57.5

I'm Chris Sims.

0:59.0

What?

1:00.0

What?

1:01.0

And I am here to talk about the second best Metroidvania ever made after Super Mario World.

1:08.0

Oh, you just had to bring that in.

1:11.0

And also, here to be very specific about semantics.

1:16.0

It's...

...

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