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Rebel FM

Rebel FM Game Club - Star Wars: Republic Commando - Episode 3

Rebel FM

Arthur Gies

Videogames, Comedy, Steam, Nintendo, Xbox, Video Games, Leisure, Pcgaming, Tech News, News, Playstation

4.62.3K Ratings

🗓️ 5 August 2009

⏱️ 101 minutes

🧾️ Download transcript

Summary

Greetings! Welcome back for our final episode for our series on Star Wars: Republic Commando. We're joined this week by Tim Longo, Director and Lead Designer for the title, who talks with us about the game's inspiration, it's development cycle, and how he feels about it almost 4 years later. It's a great conversation, and I think I speak for all of us when I say this might be our favorite episode of Game Club. We've also got some custom desktop wallpapers for you for Republic Commando at eat-sleep-game.com, so be sure to check it out.

Transcript

Click on a timestamp to play from that location

0:00.0

Music

0:04.0

Music

0:08.0

Music

0:12.0

Music

0:16.0

Music

0:20.0

Music

0:24.0

Music

0:28.0

Music

0:32.0

Music

0:36.0

What up? What up? What up? All right, my levels are fine.

0:40.0

How's it going, gangster?

0:44.0

Hello and welcome to the final Rebel FM Game Club for Star Wars Republic Commando.

0:50.0

Awesome.

0:52.0

I'm Anthony Gagos of GameSpot and It's a Game.com joined by Tyler Barber and Arthur Geese of It's a Game.com, as well as Area 5.TV's Matt Changerney.

1:02.0

And then also joined by Crystal Dynamics Tim Wango.

1:08.0

I don't know what your title is at Crystal.

1:12.0

Creative Director.

1:14.0

And then Tim was on Republic Commando as the director and lead designer.

1:20.0

Yeah.

1:22.0

Okay. Double woo woo.

1:24.0

Yeah, awesome.

1:26.0

You're having me. I'm very excited.

...

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