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The Cane and Rinse videogame podcast

Quake – Cane and Rinse No.475

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 2 August 2021

⏱️ 118 minutes

🧾️ Download transcript

Summary

“YOU ARE THE MASTER NOW” We couldn't let the 25th birthday of id Software's phenomenally influential fps Quake go uncelebrated. Leon, Darren, Karl, Jesse and community correspondents rocket jump back to 1996 and nail their colours (various shades of brown) to a rusted mast. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_475.mp3   Music featured in this issue:1. The Hall of Souls by Trent Reznor2. Quake Theme by Trent Reznoredited by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT).  Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Transcript

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0:00.0

The The Hello everybody, welcome to the Canaan Rince podcast, Volume 10, Issue 475, and today we're going to talk about the computer game,

0:56.3

that is Quake.

0:57.8

Joining me, Leon Cox, in this issue are Darren Gargett, who, Jesse Fuchs, oh, sorry,

1:05.4

and Carl Moon.

1:07.3

Hi, guys.

1:08.7

I'm sure you've, listening, you've managed to identify who is who from that array of

1:14.2

reproduced sound effects.

1:16.2

Anyway, Jesse's the American one.

1:18.6

Darren's the, the Englishman.

1:21.3

And Rick Hall is the, is the northern Englishman in case you're wondering.

1:26.7

Quartz Quake. Well, you probably know, but it is

1:30.2

ids software's follow-up to Doom and Doom 2. Its first-person shooter, its main technological

1:36.3

innovation at the time, particularly was the use of a true 3D engine. The levels themselves,

1:42.5

as well as the enemies, are polygonal, thanks to Moby

1:46.0

games. And let's have the steam blurb for the game as well to get your juices flowing.

1:52.7

It's rage through 32 single player levels and six deathmatch levels of sheer terror and fully

1:59.4

immersive sound and lighting.

2:01.3

Arm yourself against the cannibalistic ogre, fiendish vore and indestructible

2:06.0

shambler using lethal nails, fierce thunderbolts and abominable rocket and grenade launchers.

2:12.3

NB, the shambler is not indestructible.

2:15.6

I was going to say that.

2:16.9

Feels a bit like it at times, but that's a strange way to market one of the monsters in the game

...

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