4.8 • 767 Ratings
🗓️ 2 August 2021
⏱️ 118 minutes
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0:00.0 | The The Hello everybody, welcome to the Canaan Rince podcast, Volume 10, Issue 475, and today we're going to talk about the computer game, |
0:56.3 | that is Quake. |
0:57.8 | Joining me, Leon Cox, in this issue are Darren Gargett, who, Jesse Fuchs, oh, sorry, |
1:05.4 | and Carl Moon. |
1:07.3 | Hi, guys. |
1:08.7 | I'm sure you've, listening, you've managed to identify who is who from that array of |
1:14.2 | reproduced sound effects. |
1:16.2 | Anyway, Jesse's the American one. |
1:18.6 | Darren's the, the Englishman. |
1:21.3 | And Rick Hall is the, is the northern Englishman in case you're wondering. |
1:26.7 | Quartz Quake. Well, you probably know, but it is |
1:30.2 | ids software's follow-up to Doom and Doom 2. Its first-person shooter, its main technological |
1:36.3 | innovation at the time, particularly was the use of a true 3D engine. The levels themselves, |
1:42.5 | as well as the enemies, are polygonal, thanks to Moby |
1:46.0 | games. And let's have the steam blurb for the game as well to get your juices flowing. |
1:52.7 | It's rage through 32 single player levels and six deathmatch levels of sheer terror and fully |
1:59.4 | immersive sound and lighting. |
2:01.3 | Arm yourself against the cannibalistic ogre, fiendish vore and indestructible |
2:06.0 | shambler using lethal nails, fierce thunderbolts and abominable rocket and grenade launchers. |
2:12.3 | NB, the shambler is not indestructible. |
2:15.6 | I was going to say that. |
2:16.9 | Feels a bit like it at times, but that's a strange way to market one of the monsters in the game |
... |
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