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The Inforium

Productivity Lessons from Video Game Design (Ep. 265)

The Inforium

Thomas Frank and Martin Boehme

Personal Branding, Career, Productivity, Business, Learning, Lifehacking, College, University, Education, 101, Lifestyle Design, Work Smart, Class

4.8998 Ratings

🗓️ 27 May 2019

⏱️ 60 minutes

🧾️ Download transcript

Summary

Productivity often means needing to do something repetitive or boring. Luckily, video game designers are brilliant at making repetitive things seem fun. Full show notes This week’s episode is sponsored by: Skillshare: with over 25,000 courses in a wide range of different skills, Skillshare can help you take things to the next level. Get started with 2 free months of unlimited learning (including Thomas' Productivity Masterclass!) at Skillshare.com/geek. Things mentioned in this episode: Habitica (iOS | Android) Fitocracy (iOS | Android) Paul Davids on YouTube This Thing is Neat's Minit and Puzzle Hygiene article Brandon Wu's Unity Game Dev course on Skillshare Thomas’ Productivity course on Skillshare Habify (iOS) Coach.me Strava (iOS | Android) Notion (iOS | Android) Want more cool stuff? You can find all sorts of great tools at my Resources page. You can also get a free copy of my book, 10 Steps to Earning Awesome Grades (While Studying Less), by staying up to date with the College Info Geek newsletter. Timestamps: 0:08:39 - Visible progress and feedback loops 0:15:31 - Accomplishment and progression through small wins 0:21:38 - Sponsor: Skillshare (Learning new skills) 0:24:15 - Staying motivated by introducing novelty 0:29:41 - Story and living vicariously 0:33:18 - Competition and cooperation 0:37:58 - Self-expression and customization 0:42:48 - Discovery and exploration 0:47:39 - Reducing the effort of getting into the flow state 0:55:25 - Conclusion If you enjoyed this episode, subscribe to the podcast on iTunes! It's easy, you'll get new episodes automatically, and it also helps the show gain exposure :) You can also leave a review! See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Transcript

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0:00.0

Hey it's Thomas Frank. I've just got a quick note for you before we get into the show.

0:03.2

If you've been enjoying the Enforium or my videos over on YouTube, then you, my friend, should get

0:08.4

Nebula. On Nebula you get ad-free versions of both this podcast and my my videos along with exclusive stuff like

0:14.3

extended versions of those videos and it's not just our stuff that you're gonna get

0:17.9

dozens of other creators are on Nebula including only of Dahl window

0:21.2

reproductions braincraft tear, and lots more.

0:24.4

Nebula gives us a chance to experiment, and since everything's ad free, it's also the best way

0:28.6

for you to get our content.

0:30.1

Head over to the Enforium.com slash nebula to sign up now.

0:34.0

What's going on everybody and welcome back to the

0:35.8

College Info Geek Podcast, the internet's best resource for getting ahead as a student

0:39.4

but a terrible resource for learning how to save the napkin industry,

0:43.4

because let me tell you that we're over here destroying it with intent.

0:47.4

That's true.

0:48.0

Murderest intent.

0:49.4

Somebody's got to do it.

0:50.4

That napkin industry?

0:51.4

You're using way too many napkins

0:54.8

napkins I love it anyway my name is Thomas Frank I'm here as always with my good friend Martin baby and today we're talking about

1:05.9

video games we're talking about video games again but it's not just about

1:09.7

video games this time it's really about video game design. Yeah, we're talking about game design.

1:14.0

So I think both of us came to this conclusion separately at different times,

...

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