4.8 • 767 Ratings
🗓️ 10 September 2024
⏱️ 119 minutes
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0:00.0 | I'm |
0:02.0 | A WON. |
0:03.0 | A WON. |
0:04.0 | And |
0:05.0 | I'm |
0:07.0 | A Hello everybody and welcome to the Canaan Rince podcast, volume 13, issue 631, |
0:37.4 | and today we're going to be talking about Powerstone. and welcome to the Canaan Rince podcast, Volume 13, Issue 631. |
0:40.9 | And today we're going to be talking about Powerstone. |
0:43.7 | Joining me, Leon Cox, in this issue, Carl Moon. |
0:44.6 | Hey, everyone. |
0:45.7 | Mikiel Kroda. |
0:48.1 | Hey, now, what's your step? |
0:50.8 | And Ryan Jow. |
0:52.1 | Oh, no. |
0:53.7 | Yes. Somebody had no. Yes. |
0:55.9 | Somebody had to do it. |
1:00.2 | Power Stone is a one-on-one 3D arena fighter. |
1:06.9 | Officially, this was only going to be a game covering a show, indeed, covering the first game, |
1:16.9 | but we will talk a little about the second game, and I think it's unlikely to get its own podcast in the future and it'll be interesting to talk about why it either did or didn't connect in the same way, depending on which panelist you speak to. It was developed by Capcom, |
1:23.8 | originally for the arcades, published by Capcom in most places except in Europe where for |
1:28.4 | whatever reason Capcom didn't publish its own a lot of its own games at the time it used various |
1:33.5 | distributors I remember in the previous era to this and and obviously at the start of the |
... |
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