4.9 • 2.2K Ratings
🗓️ 30 July 2021
⏱️ 77 minutes
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It's a very special episode of the SU&SD podcast! Are you gonna learn about drugs? NO.
Instead, Matt done a big ol' interview with tabletop veteran and fabulous man Andrew Navaro. Andrew used to be the head of the legendary design studio Fantasy Flight Games, then became the director of Chip Theory Games, and now he represents Earthborne Games, a brand new publisher with a focus on sustainability.
Enjoy, everybody!
Earthborne Rangers
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0:00.0 | So on today's episode of the Shudders at Downpork, I'm talking to Andrew Navarro, previously |
0:15.2 | of fancy flight games, then of Chip Theory, and now doing their very own thing, Earth-born |
0:21.7 | games. |
0:22.7 | A brand new exciting thing, which is really focusing on the idea of making exciting games, |
0:27.8 | but with sustainability being at the core of their production. |
0:31.5 | On today's podcast, we're going to be talking to Andrew about some of his history, some |
0:35.8 | of his time, FFG, moving on from FFG, a bit of stuff to do with the things at Chip Theory, |
0:40.9 | and then also excitingly talking about what comes next, how sustainability becomes a part |
0:47.1 | of that, and hopefully how we can look at sustainability across the whole industry, |
0:50.8 | because it's an issue that we take pretty seriously these days. |
0:53.8 | Andrew, thanks so much for coming along and having a chat. |
0:55.8 | Yeah, thanks for being so happy to meet you. |
0:57.8 | This is awesome. |
0:58.8 | So we have had quite lengthy chats a couple of times when I came to FFG to do the Twilight |
1:06.7 | Imperium sort of big documentary thing, which ended up sprawling out of my hands and |
1:13.0 | being a terrifying creature. |
1:15.7 | Kind of like the game itself. |
1:18.9 | Yeah, yeah. |
1:19.9 | And I still have very, very clear memories of sitting and playing a half game of TI |
1:27.2 | with you and some other folks in a meeting room whilst having some pizza. |
1:30.9 | And it was the first time I'd ever played the game. |
1:32.5 | So it's weird that actually I did the majority of the work on the interviews for that without |
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