4.2 • 653 Ratings
🗓️ 13 November 2024
⏱️ 52 minutes
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0:00.0 | PCSX2 is an open-source PlayStation 2 emulator that allows users to play PS2 games on modern hardware. |
0:07.0 | The emulator is remarkable for simulating the complex architecture of the PS2, which includes the Emotion Engine CPU, Graphic Synthesizer, and specialized subsystems. |
0:17.0 | The emulator just hit a major milestone with the release of PCSX2 version 2.0. |
0:23.0 | The release brings many changes including a QT-based interface, big picture mode, auto selection |
0:28.3 | of graphics, APIs, and native support for macOS. Talo Crinkle is a developer for PCSX2 |
0:34.9 | who ported the emulator to MacOS, among other contributions. In addition to his |
0:39.6 | work on PS2 emulation, he has also worked on Dolphin, which emulates the Nintendo GameCube and |
0:45.1 | Wii. Telo joins the podcast with Joe Nash to talk about how he got started in emulation, |
0:50.7 | the PS2 architecture, the challenges of rendering PS2 games on modern GPUs, and more. |
0:57.1 | Joe Nash is a developer, educator, and award-winning community builder, who has worked at |
1:02.0 | companies including GitHub, Twilio, Unity, and PayPal. |
1:06.5 | Joe got a start in software development by creating mods and running servers for Gary's |
1:10.6 | mod, and game development remains his favorite way to experience and explore new technology Got us start in software development by creating mods and running servers for Gary's Mod. |
1:11.3 | And game development remains his favorite way to experience and explore new technologies and concepts. |
1:30.9 | Welcome, Tello. How you doing today? |
1:33.0 | Pretty good. I'm happy to be here. |
1:36.9 | Wonderful. So I want to start off by asking you, we've spoken to folks on the emulator scene before, and it seems people come in to this whole thing from many different |
1:41.7 | varied paths. How did you get started building emulators? Yeah, I think |
1:45.3 | my path is probably maybe one of the weird ones. Well, to start, I guess I kind of, I looked up a lot to |
1:51.5 | emulators and emulator development when I was younger. And so for a long time, I kind of wanted to |
1:56.2 | try to work on the dolphin emulator. And I never ended up getting around to it for a long time. |
2:02.2 | But then I guess after graduating college, I took a part-time job for a while and I had some |
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