4.8 • 767 Ratings
🗓️ 21 May 2024
⏱️ 120 minutes
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0:00.0 | Hello everybody and welcome to the Canaan Rince podcast. It's volume 13, issue 615, and we're going to talk today about Pikmin 2. |
0:30.1 | Joining me, Liam Cox, in this issue, it's Brian Edwards. I have a really loud whistle I could blow, |
0:36.0 | but I'm just going to instead say hello. |
0:38.7 | Or a car horn? |
0:39.6 | Yeah. |
0:41.9 | And Chris O'Regan. |
0:42.7 | Hello. |
0:44.5 | Wickman. |
0:46.4 | Nobody did it. |
0:47.0 | No. |
0:58.5 | Well, the last time I tried to do things like that, I get, you know, I can only, yeah, I could have given it a shot, but I wasn't, I wasn't in like that mindset, you know, I didn't commit to it early enough. |
0:59.5 | No, I would have felt like I. Neither did I, as you could tell, from my half-hearted attempt. |
1:02.9 | Very hard to talk, like, unless you, I suppose one of us could have popped some helium and surprised the others. |
1:08.4 | That would have been quite neat. |
1:09.2 | Anyway, here we are. Pickmin 2 is in its |
1:13.2 | simplest description that I could think of is a real-time strategy puzzle game. Obviously, |
1:19.3 | there's more to it than that, and we'll get into it. We covered the original Pikmin, |
1:23.4 | Picmin 1, as it's now known, on the Switch, back in issue 321 of the podcast, which you can find on |
1:31.3 | the website, on your feed, or on Spotify, if you want to check in with what we thought about |
1:37.3 | that game. |
1:39.9 | We'll probably also mention whether we played it or not in our next section, which is our histories, because it's possibly relevant, contextually. |
1:50.1 | We'll get into it. |
... |
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