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The Cane and Rinse videogame podcast

Pikmin 2 – Cane and Rinse No.615

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 21 May 2024

⏱️ 120 minutes

🧾️ Download transcript

Summary

“Ready for another day of toiling for the profit of your company?” Somehow, nearly six years has passed since we covered the original Pikmin back in podcast issue 321. 20 years on from the sequel's original GameCube release in Japan, we get cosy with Pikmin 2. Leon, Brian, Chris O'Regan plus community contributors weigh in on Nintendo's much-expanded and divisive follow-up. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_615.mp3   Music featured in this issue: 1. Title Screen by Hajime Wakai/Kazumi Totaka2. Treasure Salvation Results by Hajime Wakai/Kazumi Totaka Edited by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT).  Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Transcript

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0:00.0

Hello everybody and welcome to the Canaan Rince podcast. It's volume 13, issue 615, and we're going to talk today about Pikmin 2.

0:30.1

Joining me, Liam Cox, in this issue, it's Brian Edwards. I have a really loud whistle I could blow,

0:36.0

but I'm just going to instead say hello.

0:38.7

Or a car horn?

0:39.6

Yeah.

0:41.9

And Chris O'Regan.

0:42.7

Hello.

0:44.5

Wickman.

0:46.4

Nobody did it.

0:47.0

No.

0:58.5

Well, the last time I tried to do things like that, I get, you know, I can only, yeah, I could have given it a shot, but I wasn't, I wasn't in like that mindset, you know, I didn't commit to it early enough.

0:59.5

No, I would have felt like I. Neither did I, as you could tell, from my half-hearted attempt.

1:02.9

Very hard to talk, like, unless you, I suppose one of us could have popped some helium and surprised the others.

1:08.4

That would have been quite neat.

1:09.2

Anyway, here we are. Pickmin 2 is in its

1:13.2

simplest description that I could think of is a real-time strategy puzzle game. Obviously,

1:19.3

there's more to it than that, and we'll get into it. We covered the original Pikmin,

1:23.4

Picmin 1, as it's now known, on the Switch, back in issue 321 of the podcast, which you can find on

1:31.3

the website, on your feed, or on Spotify, if you want to check in with what we thought about

1:37.3

that game.

1:39.9

We'll probably also mention whether we played it or not in our next section, which is our histories, because it's possibly relevant, contextually.

1:50.1

We'll get into it.

...

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