4.9 • 2.1K Ratings
🗓️ 4 October 2025
⏱️ 171 minutes
🧾️ Download transcript
After escaping one ambush in their hotel room and a second aboard the Buzzard Black, the crew of the Little Snail is finally preparing themselves for their climactic showdown with the deadly hitman, Genuine Sincere. They’ll need the right location, the right gear, and the right magical protection. And then, of course, they’ll need a little luck.
This week on Perpetua: Sizzling Rivalry, Crashing Waves! 04
Traits: Cold-Blooded, Bought, Veteran. Eagle-eyed
Stats: DEX 10, INS 6, MIG 8, WLP 6
Attacks: Ancient Passikan Rifle Shot, Suppressive FIRE, COLD Snap, LIGHTNING Strikes Twice, A Shot in the DARK
Special Abilities: Countershot, Reinforcements, Take to the Sky (Crisis!)
In-Game Description: Former colleague of Uncle Nicky. Veteran hitman in the service of....
As far as I’m concerned, this is the first real boss fight of the game, even if you’re jumping between both West and East campaigns. The Kalsi fight has a potential “hard mode,” but you can stop it from even happening at all based on your choices. Genuine Sincere, on the other hand, will keep sniping at you until you finally fight him. (Though I am curious if the game ever forces a traditional fight with him, or if you can complete the whole campaign with him occasionally taking a potshot through your window. Anyone test this out yet?)
All of that is to say: Come in prepared! First of all, keep any elemental weaknesses in mind (like Elena’s weakness to bolt) because four out of the five attacks Genuine has are elemental in nature. Worse: He’s the first enemy who can actively MAKE YOU WEAK to an element. He can also debuff you in a number of different ways, so bring enough IP to Tonic your way through the fight if you need to.
On top of all that he’s a Villain and a Champion class enemy, so even if you try to grind to beat him, he’s going to end up with a lot more HP than any one of your party members. Yikes.
Oh, and did I mention, he isn’t even alone? He starts the fight with a Hoodlum Mechanic [NMHMC] and a Gangster Killer [NMGKL] on his side, plus a (de)Activated BuilderBot [NMABB] that can be used against you if the Mechanic can get control of it. DON’T LET THAT HAPPEN.
Starter Tip: As far as I can tell, you have three places you can confront Genuine in the city: The clock tower where he snipes you from as you enter (and when you’re in the hotel.) The beach at Rose Shore (which is definitely the hardest, because of some enemies that can join from the sea). And one of the industrial buildings in Highrail. That last one is the hardest to setup, but BY FAR the easiest to win at. ESPECIALLY if you can manage to stop his “Reinforcements” ability to continually give him more Mechanics and Killers on his side!
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Click on a timestamp to play from that location
| 0:00.0 | We'll get inside and we'll get you fixed up. |
| 0:03.8 | This should be about as safe as it gets, though I know I said that about the last place, so we'll keep you here under my personal watch. |
| 0:11.3 | Get some cots brought in and everybody can take some time to sit themselves together. |
| 0:18.1 | Can I dee first? |
| 0:20.5 | Yeah, everyone else should do their thing before we get, yeah. |
| 0:24.9 | Just in case it goes bad, in case there's like a murder. |
| 0:27.8 | That's why I said that's a food who comes in. |
| 0:29.7 | Yeah. |
| 0:30.8 | The Bay butcher is going to come in and kill you. |
| 0:36.5 | So the place here is the buzzard black. |
| 0:38.3 | You are sneaking around the buzzard black looking for ingredients. |
| 0:41.3 | Yeah, yeah, okay. Good, I love it. |
| 0:44.3 | Yeah, I think I'm stealing from the kitchen. |
| 0:46.3 | Doo, do, do, do, do, do, do, do, do, do. |
| 0:50.3 | Oh my god. |
| 0:52.3 | Tell me how this goes bad for you, Art. |
| 0:55.0 | I'm gonna have to imagine I just get caught, stealing. |
| 0:58.0 | So you've been given uniforms for the Valtese. |
| 1:02.0 | And with these, you should be able to walk around the town, |
| 1:05.0 | unattacked by the cheetahs or by Gen-Wine. |
| 1:08.0 | You're getting those around the time that someone sees Nicky in the kitchen looking through |
| 1:14.4 | the fucking pantry and immediately begins chasing him through the hallways. |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from Friends at the Table, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of Friends at the Table and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2025.