meta_pixel
Tapesearch Logo
Log in
Outside/In

Open Worlds

Outside/In

NHPR

Society & Culture, Documentary, Natural Sciences, Nature, Science

4.71.5K Ratings

🗓️ 16 July 2020

⏱️ 38 minutes

🧾️ Download transcript

Summary

The world of Skyrim is vast. The video game contains cities, villages, and rugged wilderness: high waterfalls cascading into deep pools, packs of wolves roaming the edges of misty alpine forests, echoes in the canyons. The game is celebrated for the intricacy of its environment, and is one of the top-selling video games of all time. “The world itself was almost the main character of the game, in a way. To say that it's just the background I think is not quite enough,” said Noah Berry, Skyrim’s lead environment artist. “All the memories that you take away from playing a game…I think the world is sort of the larger encompassing vehicle that helps usher all that into you. We hope.” But if you spend enough time in a fantasy, it might change how you relate to the real world. Featuring Megan Sawyer, Ana Diaz, and Noah Berry. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

Click on a timestamp to play from that location

0:00.0

You're listening to Outside In, a show about the natural world and how we use it.

0:04.0

I'm Sam Evans Brown. Today, the story of a landscape.

0:08.0

Here's producer Justin Paradise. When you're just starting to get to know your plants and herbs, it can at first feel pretty bewildering.

0:21.0

How are you supposed to get to know all these different species

0:24.4

where they grow what they're good for? Personally I started small with the flowers

0:30.1

that grow in town maybe in the garden or along the side of the road, you know, garlic, lavender.

0:36.3

And sometimes as I got to know a specific plant, I'd try a little, learn some of its properties.

0:42.3

And gradually I started to level up, learning wilder plants like mountain

0:46.0

flowers, which are pretty widespread. Giant lichen, often found in marshes. And Nernroot, easiest to harvest at night since it glows and emits that loud

0:56.1

ringing sound.

0:59.1

We didn't used to be able to make plants glow, but we were very insistent that, you know, for specific plants, they had to glow. That was a thing we needed.

1:10.0

This is Megan Sawyer. She's an environment artist at Bethesda Game Studios, and the creator of the Nernroot.

1:16.6

And in case it's not yet clear, I'm talking about plants in a video game.

1:21.6

Megan's particular specialty is ingredient plants.

1:24.0

She designed the herbs that I spent so many hours learning about and collected

1:28.0

in the world of Skyrim.

1:30.0

We used to joke that we spend an inordinate amount of time making the most perfect tree

1:38.0

so that you will run by it in five seconds and not notice it.

1:41.0

And if you don't notice it it then our job is done.

1:44.0

I don't currently own a video game console

1:48.0

but I can't tell you how many times I've wished that I could

1:51.0

escape into Skyram right now. I really wouldn't call myself a

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from NHPR, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of NHPR and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.