meta_pixel
Tapesearch Logo
Log in
Marketplace Tech

Older video games are in danger of going extinct

Marketplace Tech

American Public Media

Technology, News

4.61.2K Ratings

🗓️ 13 July 2023

⏱️ 13 minutes

🧾️ Download transcript

Summary

For the most part, it’s not too hard to get access to movies from the last decade or even the last century. But if you want to experience a video game from before, say, the ancient era of 2010? Good luck. A new report from the Video Game History Foundation and the Software Preservation Network finds that 87% of those older games are “critically endangered.” They’re not commercially available to the public unless fans have dozens of different old systems to play them on or travel to an archive in person and play them there. In other words, the roots of this hugely influential artistic and cultural medium are in danger of being lost. Marketplace’s Meghan McCarty Carino spoke with Phil Salvador, library director for the Video Game History Foundation, about the report.

Transcript

Click on a timestamp to play from that location

0:00.0

Marketplace Morning reports new Skin in the Game series explores what we can learn about

0:04.6

money and careers from the $300 billion video game industry. Plus, here how an Oakland-based

0:11.0

program helps young people get the skills they need to break into this booming industry.

0:15.9

Listen to Skin in the Game and more from the Marketplace Morning report wherever you get your

0:20.7

podcasts. Old school video games are in danger of mass extinction. From American public media,

0:29.3

this is Marketplace Tech. I'm Megan McCarty-Karino.

0:41.4

For the most part, it's not too hard to get access to movies from the last decade or even the last

0:47.8

century. But if you want to experience a video game from before say the ancient history of 2010,

0:55.4

good luck. A new report from the Video Game History Foundation and Software Preservation Network

1:01.5

finds 87% of those older games are what they call critically endangered, meaning they're not

1:08.8

commercially available to the public unless someone's got dozens of different old systems or wants

1:15.6

to travel to an archive in person and play it there. Which means the roots of this hugely

1:22.8

influential artistic and cultural medium are in danger of being lost. Says Phil Salvador,

1:29.2

he's the library director for the Video Game History Foundation.

1:52.8

There's a combination of long-term rights issues that just weren't hammered out back then,

1:57.7

licensing issues if you're making a game based on a Marvel comic. That's a technical issues,

2:06.0

where you can't just automatically put an older game on a new platform. It's a complicated

2:12.4

expensive process that only just now is starting to get a little more manageable. We're feeling

2:18.0

the effects of that now in terms of their availability. In your report, you translate this into

2:24.4

another context that I think really brings it home. What would be a similar scenario if we're

2:29.6

talking about films or movies? What would this look like? Well, our founder, Frank Safaldi, at the

2:35.1

Video Game History Foundation, raised a really good comparison point where he looked at video

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from American Public Media, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of American Public Media and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.