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The Official Xbox Podcast

No Ghosts at the Grand Deep Dive | Official Xbox Podcast

The Official Xbox Podcast

Official Xbox Podcast

Video Games, Leisure

4.41.3K Ratings

🗓️ 2 September 2025

⏱️ 21 minutes

🧾️ Download transcript

Summary

On this episode of the Official Xbox Podcast, we're at Gamescom in Germany, and we're diving deep into the weird and eclectic game, There Are No Ghosts at The Grand. This game has everything! From creative decorating to spooky mysteries, FPS battles to puzzle solving, and even singing! Yes, singing! But probably not ghosts... right?


00:00 Introduction

00:53 What is No Ghosts at the Grand?

02:04 Power tools

03:47 Player choice

04:50 Beyond the hotel

05:52 The musical of it all

08:08 Supernatural secrets

10:43 New uses for power tools

11:36 Day and night cycle

12:43 Unrevealed game mechanics

14:27 How is there so much in this game?

16:45 Can you decorate anywhere?

17:46 Unique exploration areas

19:36 Final thoughts

20:17 Outro


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Transcript

Click on a timestamp to play from that location

0:00.0

Games in this podcast range from E to M.

0:02.9

Hello and welcome to the official Xbox podcast, the only podcast that comes from inside Xbox.

0:08.6

But this time we are inside Xbox, inside Gamescom.

0:12.1

We are at the Xbox booth at Gamescom.

0:14.9

There are a lot of games to play, but one has really caught my eye.

0:19.1

That is, there are no ghosts at the Grand, which you might remember being revealed at the Xbox Games Showcase in June. And I'm pleased to report that it is playable here, and it is exactly as wild as it looked in that initial reveal. And I am joined by writer and game director Anil Glendinning. Hi Joe. Hello. And lead gameplay developer Jack

0:39.2

Conroy. Hi there. Hello. And we are going to talk through this really weird, exciting,

0:45.0

strange, different game. I think a lot of people came out of that initial reveal and basically

0:50.6

had a response of, what the hell is this? So I'd love for you to talk me through

0:55.6

exactly what you're making here and how it all fits together. That's a great place to start.

1:00.8

Yes, the trailer that we originally showed a large cross-section of the game, but everything

1:06.6

that we showed is all in the game and it's all in service of the story. In the game, you play as an

1:12.4

ordinary American guy, a guy called Chris David, who inherits a dilapidated British seaside

1:17.6

hotel, but not everything is as you would expect at the hotel. Now, we're not saying there

1:22.5

are ghosts there, but there's definitely something lurking under the surface. So during a game,

1:26.8

you will renovate, decorate, meet characters.

1:31.4

Well yeah, I think we deliberately tried to make the trailer a bit confusing and try and

1:35.5

try to throw people off.

1:36.5

That's why it starts with the decoration and then goes further more and more into the

1:40.4

supernatural and the confusing.

1:42.2

The demo reflects how much we have to show and have to offer, so it's not just the singing and the confusing. The demo reflects how much we have to show and have

1:44.8

to offer. So it's not just the singing and the decorating. It's the moving around the town,

...

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