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Waypoint Radio

Natalie Spent Two Hours Playing 'Sekiro: Shadows Die Twice'

Waypoint Radio

VICE

Leisure, Video Game Development, Television, Rewatch, Replay, Tv & Film, Video Games, Games, Movies, Video Game Culture

4.62.1K Ratings

🗓️ 6 March 2019

⏱️ 69 minutes

🧾️ Download transcript

Summary

Waypoint doesn’t usually cover games ahead of release. Usually. But y’all know we have a real soft spot for the Souls games, and Natalie couldn’t resist spending a few hours of FromSoftware’s latest, Sekiro: Shadows Die Twice, at a recent press event. Austin and Patrick hopped on to grill Natalie about why she spent so much time trying to kill a dang fish, what makes Sekiro so distinctly different from previous Soulslikes in in ways beyond just combat and storytelling, and more.

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Transcript

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0:00.0

What's good internet? I'm coming to you from my house. Everyone's at a house right now,

0:26.5

except for Kato who's the only one at work. So kudos to Kato. That's not everyone. I realized I was wrong already. All right,

0:36.0

let's start this over. Oh, now we're keeping this. What good internet? No. I'm here to talk to y'all about a game I

0:44.9

played the other day that I'm really, really excited about and I wanted to talk to my two experts.

0:54.6

Confidence in in all things souls like Austin Walker. Hey, it's me. I'm a confidant in a coach. Yes, you are.

1:05.4

And Patrick Clepick. I hit the buttons and occasion. They do something. Okay, I think you're selling yourself a

1:11.3

little bit short there, but sure. That's my life. We're here to talk about from software's latest

1:19.8

Sekiro. Shadows died twice. Two times twice. They die twice. I wish it was a question mark. I wish there was

1:29.5

a studio bold enough to do the subtitle in which they're just not sure or they're not raising the question.

1:36.6

Shadows die twice. Perhaps who could say you'll find out. Play our game. That's honestly a good,

1:44.3

that's a good. Do Shadows die twice is a great name for a fucking game. How many video games

1:52.1

and aren't like this? I'm sort of mystery noir. Yeah, yeah, a question mark. Can you even

1:57.4

think of games with question marks in their titles? You're saying this as you type this into a

2:01.8

goose. Of course. Yeah. I don't think I can think of a single one. I can't think of one that

2:09.4

has punctuation. Punch out. Where in the world is Carmen San Diego? That doesn't count.

2:18.2

Because it's a mystery. Something that's already sort of like a wear. I feel like it's looking

2:24.6

like Shadows died twice. We're looking for more existential questions. This is the same thing.

2:32.7

It's a venture time. Hey, Ice King, why do you steal our garbage? Which is funny. That's closer.

2:40.1

I don't see anything that's really good. That is like that fits the mold we're talking about here.

2:46.8

This is something we're missing. Yeah. Yeah. I think there's stuff in other genre and other media

2:51.8

for sure. Let's like I'm pretty sure. Moves do it all the time. There's a movie with a question mark.

2:56.9

Uh-huh. For sure. Definitely. I don't know it. But dude, where's my car? Dude, where's my thank you?

...

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