4.9 • 618 Ratings
🗓️ 13 October 2009
⏱️ 29 minutes
🧾️ Download transcript
Click on a timestamp to play from that location
0:00.0 | Hello there and welcome to Midlife Gamer Podcast. We have a very special show to bring to you today. |
0:06.2 | One of our key contributors, 0-000 has done some fantastic work and has been able to get out and about |
0:12.0 | and speak to a leading industry legend and what would arguably be a national gaming treasure. He has |
0:19.4 | managed to secure an interview with none other than. |
0:22.4 | Charles Cecil. So who is Charles Cecil, you may be wondering? I will give you a brief insight right now. |
0:28.5 | His game development CV spans 28 years from early games written for the ZX81, Spectrum and |
0:34.2 | Amstrad formats in the early 80s. In 1990, Charles co-founded Revolution Software |
0:39.6 | with a clear goal to release innovative adventure games. The company developed their own engine |
0:44.4 | to this end called the Virtual Theatre Engine, which enabled game worlds to be more active |
0:48.6 | and dynamic than previously possible. Their first title, Lira the Temptress, was published |
0:53.0 | in 1992 and was followed in |
0:55.2 | 1994 by the critically acclaimed beneath a steel sky, which hit the top of the charts in the |
1:00.0 | UK and most of Europe. Their success continued, with the launch of arguably their most memorable |
1:04.8 | adventure series, with Broken Sword Shadow of the Templars in 1996, and its sequel Broken Sword |
1:10.3 | 2, The Smoking Mirror in 1997. |
1:13.2 | Both in turn received numerous awards such as the best adventure game of the year as well as |
1:17.3 | best adventure game to date. Between them these two games have sold over one million units each. |
1:22.7 | So here we are in 2009 and Charles joins us to talk about the release of Beneath the Steel |
1:27.1 | Sky on the iPhone. |
1:28.8 | Charles also gives us his insight into why direct distribution is often better than the |
1:33.5 | retail equivalent and also talks to us about why the transition of games to the silver screen |
1:38.2 | has yet to be truly successful, amongst other topics. But that's enough from me. Why don't you just kick back, relax? |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from MidLifeGamer.net, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of MidLifeGamer.net and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2025.