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The Cane and Rinse videogame podcast

Manifold Garden – Cane and Rinse No.643

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 3 December 2024

⏱️ 109 minutes

🧾️ Download transcript

Summary

"..." Installation artist, juggler, balloon artist and first-time game developer William Chyr told himself it would take three months to design a Portal-sized puzzle game. Seven years later, he released a 'counterfactual physics game' that captures the spirit of both M.C. Escher's mind-bending work and the Paris scene in Christopher Nolan's Inception. Thomas, Brian and Chris Worthington chat about the impossible spaces, the minimalist vibes, and puzzle mechanics of this striking game. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_643.mp3   Music featured in this issue: 1. Tetrominos by Martin Kvale/Laryssa Okada2. Allay Nazur by Martin Kvale/Laryssa Okada edited by Jay TaylorYou can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT).  Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Transcript

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0:00.0

The

0:07.0

The Hello, welcome to Canaan Rince, volume 13, issue 643.

0:40.4

We are talking about Manifold Garden.

0:43.6

My name's Tom Quelfout, and joining me is Brian Edwards.

0:46.9

Hello, hello.

0:48.0

And Chris Worthington.

0:49.4

Hello.

0:51.2

And we were going to have another member on the team.

0:54.5

They are feeling very unwell, unfortunately.

0:58.1

Fingers crossed, they might join us later, they might not.

1:00.5

So we'll see how that goes.

1:03.1

Manifold Garden is a gravity-shifting first-person puzzle game that isn't non-Euclidean,

1:14.4

although that's useful short for hand i think if you say to someone something is non-Euclidean they probably have a pretty good uh image in their

1:19.9

head of what they might be in for the creator instead says that the game includes impossible geometry

1:25.5

in euclidean space although it is non-Euclidean

1:29.7

around portals, and he actually calls it a counterfactual physics game anyway. So,

1:35.1

not a pithy elevator pitch. That developer is William Chear, William Chire, I'm not quite

1:43.6

sure which, who is an installation artist,

1:48.1

a juggler, a balloon artist, he studied physics, and he's obviously now a game developer.

1:56.0

I guess it's best to describe him as a polymath who is clearly a very, very clever person and joins

2:03.8

the list of people like, dare I say, Jonathan Blow with The Witness and, you know, other

2:08.7

game developers are just clearly so clever they can create puzzle games for us that just, you know,

...

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