4.8 • 767 Ratings
🗓️ 3 December 2024
⏱️ 109 minutes
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0:00.0 | The |
0:07.0 | The Hello, welcome to Canaan Rince, volume 13, issue 643. |
0:40.4 | We are talking about Manifold Garden. |
0:43.6 | My name's Tom Quelfout, and joining me is Brian Edwards. |
0:46.9 | Hello, hello. |
0:48.0 | And Chris Worthington. |
0:49.4 | Hello. |
0:51.2 | And we were going to have another member on the team. |
0:54.5 | They are feeling very unwell, unfortunately. |
0:58.1 | Fingers crossed, they might join us later, they might not. |
1:00.5 | So we'll see how that goes. |
1:03.1 | Manifold Garden is a gravity-shifting first-person puzzle game that isn't non-Euclidean, |
1:14.4 | although that's useful short for hand i think if you say to someone something is non-Euclidean they probably have a pretty good uh image in their |
1:19.9 | head of what they might be in for the creator instead says that the game includes impossible geometry |
1:25.5 | in euclidean space although it is non-Euclidean |
1:29.7 | around portals, and he actually calls it a counterfactual physics game anyway. So, |
1:35.1 | not a pithy elevator pitch. That developer is William Chear, William Chire, I'm not quite |
1:43.6 | sure which, who is an installation artist, |
1:48.1 | a juggler, a balloon artist, he studied physics, and he's obviously now a game developer. |
1:56.0 | I guess it's best to describe him as a polymath who is clearly a very, very clever person and joins |
2:03.8 | the list of people like, dare I say, Jonathan Blow with The Witness and, you know, other |
2:08.7 | game developers are just clearly so clever they can create puzzle games for us that just, you know, |
... |
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