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Finding Genius Podcast

Kalin Stoyanchev – Head Of Blockchain And Product Lead For Otoy – GPU-Based Software Solutions For Content Creation.

Finding Genius Podcast

Richard Jacobs

Medicine, Health & Fitness

4.41K Ratings

🗓️ 14 June 2018

⏱️ 21 minutes

🧾️ Download transcript

Summary

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud.

Transcript

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0:00.0

Welcome to Almost Here, Around the Corner of Future Technology Podcasts with Richard Jacobs.

0:07.0

Future Technologies is to transform our lives for better or worse or the focus of this podcast.

0:13.0

Almost here means these technologies are now here and starting to be used.

0:17.0

Or just around the corner, for Bitcoin to artificial intelligence,

0:21.0

3D printing, blockchain, virtual reality, and more.

0:25.1

Hello everyone and welcome to Future Tech Podcast.

0:30.5

I'm your host, Juliet Lamar, and we have with us today Koylyn Stoy and She is the head of

0:36.7

blockchain and product lead at O'Toy. Welcome Kailin.

0:40.3

Thank you so much. It's a pleasure to be here.

0:43.0

Thanks. So why don't you just kick us off? You've got a lot going on at Otoi.

0:48.0

Give us an overview of this company.

0:50.0

Yeah, absolutely. I mean, you know, it's always been around for almost a decade now.

0:54.0

Basically, pioneering the way that users and content creators view and generate digital assets.

1:00.0

You know, back in the day, what I always like to do is like a prep for people who don't know what we do is, you know, everything that you see visually in movies, you know, television and video games, it's all rendered. Now, the power which you

1:16.2

use to render this can either come from something called a CPU or something called the

1:20.7

GPU. Traditionally in the past everything was made through the

1:24.8

CPU which only has a few cores of processing power but Jules, our co-founder and

1:31.4

CEO decided a while ago to you know just go ahead and make everything on

1:36.2

GPS and this is a much faster process you get much more efficient processing power

1:41.0

especially when it comes to different sort of realism effects and making

1:47.0

sure that everything looks and feels as if you're in there in real life and obviously as you're talking

1:54.2

about a visual medium you get to the point where people just want higher and higher

...

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