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D&D is For Nerds

Jarren's Development Blog #2 - Adapting Characters

D&D is For Nerds

Sanspants Radio

Dragons, D&d, Leisure, Fiction, Games, Dnd, Comedy Fiction, Dungeons, Comedy

4.81.2K Ratings

🗓️ 8 February 2025

⏱️ 88 minutes

🧾️ Download transcript

Summary

This week Adam, Jackson and Zammit talk about adapting the characters from the campaign of Jarren's Outpost into board game characters. All the missteps along the way, their individual approach to game design and the stages of grief when dealing with their beloved Nok Nok.


You can play the tabletop sim version of Jarren's Outpost here, Follow us on Kickstarter and if you're a SP+ member, you can navigate to the member's discord via your account menu or join the public Sanspants Radio discord.



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Transcript

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0:00.0

When passions run high and secrets run deep, when plots twist and turn and twist, when you love and loathe characters in equal measure.

0:12.1

Oh, I think she's a wrongan. Yeah, it's the shifty eyes. Nothing brings us together like great TV. And a TV license covers you to watch all TV channels plus BBC Eye Player,

0:24.3

so you can bond over your favorite soaps and dramas.

0:27.8

Search TV license together.

0:44.0

Hey everybody and welcome to this week's episode of the Jarant Outpost Development Blog.

0:44.6

I'm Joel.

0:45.2

I'm Jackson.

0:46.0

I'm Adam.

0:48.9

And today we're talking about adapting characters.

0:52.3

Yes, we're talking about taking the characters from the Jarron's Outpost campaign,

0:54.3

which hopefully you're also listening to,

1:00.6

the remastered version, and trying to turn them from funny D&D characters that we played into,

1:03.0

you know, a set of rules. A set of rules, yeah, in a board game, which was like both extremely easy and extremely difficult at the same time, I think.

1:10.2

No way you can kind of look look at me like well they are already

1:13.2

characters in D&D that have their own class abilities and that kind of stuff.

1:18.0

Just do that just do that guys yeah.

1:20.2

You're like well yeah but it's a starting point it's not even the same genre of board

1:26.1

game you can't do that, yeah.

1:27.7

Exactly. It's what's happened is, and I think this is very interesting, is there is a set of

1:31.4

rules in D&D that informed a character creation, and then that character creation was used

1:37.3

to create a set of rules. That's very true. In a way you work backwards to do it. Well, yeah, but

1:42.2

what's also tricky, and we talked about this, I think, a bit in the last one, is that when you're making a character, because of the rules of the game, you have, like, a couple of areas where you can make them feel different.

...

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